This mod addsd stuff based around mechanics, even though those mechanics aren't really used.
A small description of things added: a new type of crafting table with its own recipes. and a recipe for totems in it. idk if jei works with it or not.
adds a melee/ranged weapon to the game. Yes it is scoped. Yes the scope took hours of time in blockbench to try to perfect even though i failed. Yes i will go back and fix it. No i will not consder adding dyed variants of it, the texture took hours as it did.
will add a version of it where it shoots constantly instead of bow charging.
That's all currently.
Note: there is an unobtainable item that is only used as the Projectile texture for the Pulse Glove. And an unobtainable item used as an info card for recipes.
Upd4te: project L0g U1 - Weaponry 4dvanc3s - 9/14/2025
Subjects now have crafted an advanced version of the pulse glove. dang nice. they also developed a pulse rifle. Not concerning yet but were getting closer to conc3rning.
P3rcys notes:
I like tapping the scr33n and sc4ring th3se t1ny suck3rs
Upd4t3: pr0j3ct l0g U2 - alchemy - 1/10/2026
A l0t h4s chang3d in f0ur m0nths. Th3y h4ve g0ds w34p0ns 4nd developed emerald armor. S#1t