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Audio Improvements

A client-side mod for some audio system improvements - mono audio and better jukeboxes & game music

File Details

Audio Improvements v1.2 - Forge 1.20.1.jar

  • R
  • Aug 23, 2025
  • 704.90 KB
  • 2.0M
  • 1.20.1
  • Forge

File Name

Audio Improvements v1.2 - Forge 1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:audio-improvements-1321370:6917261")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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New Features

  • Added speed of sound simulation
    • Delays sounds based on how far their source is from you
    • Options:
      • Thunder sounds (100 blocks/second by default)
      • Explosion sounds (100 blocks/second by default)
      • All other sounds (disabled by default)
  • New option for doppler effect (100% intensity by default)
    • pitches sounds up/down depending on how fast the distance between you and them changes
    • doesn't work on mono sounds due to sound engine limitations
  • Added a fix for vanilla bug MC-98200 (sound category volume sliders not affecting the volume of certain sounds at higher percentages - e.g. music discs already reached 100% volume at 25% category volume)

Other Changes

  • Updated the settings menu
  • Changed the name & format of some config file keys (automatically converts the old format into the new one)

Fixes

  • This mod is now compatible with Sound Physics Remastered
  • Custom music frequencies now have a uniform chance distribution instead of being way more likely to play early
  • Mono audio can now support sounds positioned relative to the camera