Audio Improvements

A client-side mod for some audio system improvements - mono audio and better jukeboxes & game music

File Details

Audio Improvements v1.1 - NeoForge 1.21.6+.jar

  • R
  • Aug 9, 2025
  • 57.46 KB
  • 463
  • 1.21.8+2
  • NeoForge

File Name

Audio Improvements v1.1 - NeoForge 1.21.6+.jar

Supported Versions

  • 1.21.8
  • 1.21.7
  • 1.21.6

Curse Maven Snippet

NeoForge

implementation "curse.maven:audio-improvements-1321370:6867931"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Features

  • Music disc distance multiplier (100% by default)
    -> 50% - 300% or global
  • Custom music frequency (disabled by default)
    -> Replaces the vanilla music frequencies with a customizable random interval
    -> Option whether this should also affect the main menu music
  • Music repeat prevention (enabled by default)
    -> Prevents the same music piece from playing multiple times in a row

Other Changes

  • Split the "other" mono sound option into multiple categories
    -> Note blocks, weather, blocks, hostile mobs, neutral mobs, players, ambience/environment (only mono jukeboxes and note blocks enabled by default)
  • Split the music clash prevention option into jukeboxes and note blocks (both enabled by default) and added settings for the fade in and fade out durations
  • Replaced dependency for Cloth Config with a custom config system
  • Remade the icon to look a little better (I'm still no artist though lol)

Fixes

  • Mono jukeboxes now doesn't affect note blocks anymore
  • Fixed an issue with mono sound where certain sounds would sometimes not be audible
  • Changing the music sound category volume while music is faded out no longer overrides the fading