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Attribute Adventure

Add attribute mechanics similar to those in Monster Hunter to the vanilla game, including attribute damage and attribute absorption.

File Details

attribute_adventure-0.0.3.jar

  • B
  • Nov 22, 2025
  • 270.64 KB
  • 34
  • 1.20.1
  • Forge

File Name

attribute_adventure-0.0.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:attribute-adventure-1181824:7249037")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Attribute Adventure — Update Changelog

New Features

Sharpness System Added

  • Added a full weapon sharpness system inspired by Monster Hunter.

  • Weapons now possess sharpness levels that influence their combat performance.

  • Includes updated tooltip display to show sharpness information.

Data-Driven Custom Material System

  • Introduced a new data-driven system for defining monster materials.

  • Allows modpack or data pack creators to configure materials through JSON, including:

    • Material names

    • Rarity

    • Tooltip content

    • Monster-specific drops

  • Supports automatic localization.

New Consumable Items

  • Reworked Whetstone, Potion, and Mega Potion items.

  • Updated behavior, visuals, and effects.

  • Integrated with the new sharpness system for improved functionality.

Tooltip Interface Redesign

  • Added a completely redesigned tooltip interface inspired by Monster Hunter.

  • Cleaner layout and clearer stat organization.

  • Improved readability for attack, affinity, attributes, and decorations.


Bug Fixes

Fixed Anvil Client-Side Item Seed Desync

  • Resolved an issue where item seeds were desynchronized on the client when using anvils.