File Details
teammanagement-6.0.0
- R
- May 2, 2026
- 1.36 MB
- 62
- 1.20.1
- Forge
File Name
teammanagement-6.0.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Team Management v6.0.0 Changelog
New Features
Machine Learning - Tactical Cortex (Enabled by Default)
- Mobs in your team now learn to use tactical directives more effectively over time
- AI adapts based on combat experience and player behavior patterns
- Improves team coordination and decision-making in combat scenarios
Training Arena Runtime (Disabled by Default)
- Sandbox environment for training team mobs
- Spawn pillager-vs-pillager scenarios with temporary team assignments
- Runtime-owned participants with automatic cleanup on stop/reset/recycle
Player Demo System (Disabled by Default)
- Record player demonstrations to teach mobs tactical behaviors
- Reward-shaping bonus for AI based on observed player actions
- Inference window and interval configuration for action classification
Player Arena (Disabled by Default)
- Players can join training arenas as Team A
- Configurable weighted gun loadouts for arena participation
Close Combat Adaptive Combat (Disabled by Default)
- Close-range adaptive combat overlay for ranged mobs
- Rolling observation window for encounter memory
- Activates when enemies are within 20 blocks
Intent Pathfinding (Disabled by Default)
- Plan traversal routes before pathfinding
- Supports gap-jump, window traversal, climb, and drop maneuvers
- A* search with configurable radius and max nodes
Strategic Climb (Disabled by Default)
- Mobs plan climbing routes before attempting wall climbs
- Configurable max climb height and cooldown between attempts
- Gravity handling and collision detection during climbs
Intent Navigation (Disabled by Default)
- 3D intent-based navigation when line-of-sight is lost during combat
- Configurable LOS threshold, max distance, and timeout
- Improves mob persistence in tracking targets around corners
Vault Ability (Disabled by Default)
- Mobs can automatically vault over 1-block walls and 2-block gaps
- Configurable cooldown, forward speed, and vertical clearance checks
Gap Jump (Disabled by Default)
- Proactive gap detection and jumping over ravines/ditches
- Plans jumps before reaching edges (not reactive)
- Supports elevated gaps and wall-to-wall jumps
- Velocity-based physics for realistic arc trajectories
Updated Overhead display
- Toggle to show enemy's overhead display when damaged any enemy
- Shows battery/shield status for mobs
- Many configurations available
Configuration
All new features can be toggled in config/teammanagement/sat-team-common.toml: