Attract To Sound - Team Management

This is an supplimentary mod for Attract To Sound. This mod will let you control the team assignment, create teams to host a battle royale!

File Details

teammanagement-6.0.0

  • R
  • May 2, 2026
  • 1.36 MB
  • 62
  • 1.20.1
  • Forge

File Name

teammanagement-6.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:attract-to-sound-team-management-1361777:8026413")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Team Management v6.0.0 Changelog

New Features

Machine Learning - Tactical Cortex (Enabled by Default)

  • Mobs in your team now learn to use tactical directives more effectively over time
  • AI adapts based on combat experience and player behavior patterns
  • Improves team coordination and decision-making in combat scenarios

Training Arena Runtime (Disabled by Default)

  • Sandbox environment for training team mobs
  • Spawn pillager-vs-pillager scenarios with temporary team assignments
  • Runtime-owned participants with automatic cleanup on stop/reset/recycle

Player Demo System (Disabled by Default)

  • Record player demonstrations to teach mobs tactical behaviors
  • Reward-shaping bonus for AI based on observed player actions
  • Inference window and interval configuration for action classification

Player Arena (Disabled by Default)

  • Players can join training arenas as Team A
  • Configurable weighted gun loadouts for arena participation

Close Combat Adaptive Combat (Disabled by Default)

  • Close-range adaptive combat overlay for ranged mobs
  • Rolling observation window for encounter memory
  • Activates when enemies are within 20 blocks

Intent Pathfinding (Disabled by Default)

  • Plan traversal routes before pathfinding
  • Supports gap-jump, window traversal, climb, and drop maneuvers
  • A* search with configurable radius and max nodes

Strategic Climb (Disabled by Default)

  • Mobs plan climbing routes before attempting wall climbs
  • Configurable max climb height and cooldown between attempts
  • Gravity handling and collision detection during climbs

Intent Navigation (Disabled by Default)

  • 3D intent-based navigation when line-of-sight is lost during combat
  • Configurable LOS threshold, max distance, and timeout
  • Improves mob persistence in tracking targets around corners

Vault Ability (Disabled by Default)

  • Mobs can automatically vault over 1-block walls and 2-block gaps
  • Configurable cooldown, forward speed, and vertical clearance checks

Gap Jump (Disabled by Default)

  • Proactive gap detection and jumping over ravines/ditches
  • Plans jumps before reaching edges (not reactive)
  • Supports elevated gaps and wall-to-wall jumps
  • Velocity-based physics for realistic arc trajectories

Updated Overhead display

  • Toggle to show enemy's overhead display when damaged any enemy
  • Shows battery/shield status for mobs
  • Many configurations available

Configuration

All new features can be toggled in config/teammanagement/sat-team-common.toml: