File Details
Atomic Science 1.7.10-3.0.6b21-UNSTABLE build 21 for 1.7.10
- A
- Sep 25, 2018
- 1.11 MB
- 16.5K
- 1.7.10
File Name
Atomic-Science-1.7.10-3.0.6b21.jar
Supported Versions
- 1.7.10
Highly untested and may break world
Current release unspecified
- Starting on thermal grid system Going to replace how the map data structure works with a linked list like system. In this system each heat source will store a map of effect values. Then add that to the map. The idea behind this is to ensure each heat source tracks its change. As well to provide an easy way to store the in progress heat maps. With this new system (which is no where close to completed) we should be able to better track data. Now only per source but also per location. As any block edits can then map directly to source. Resulting in an easy way to update the game state. Without having to do complex checks to see which heat source needs to thread again.
- Some docs and clean up on ThreadThermalAction
- Minor change to thermal pather to not reloop index out of range
- Setup redstone and toggle click to disable reactors via controller
- Added handling for controller + cell render and rod transfer logic
- Fixed controller crashing when generating list of cells
- Fixed controller cell count
- Added on/off texture state to boiler
- Updated reactor cell model
- Implemented new boilder model, Updated item renders
- Fixed #43
- Fixed extractor drum height not being centered Got actual data from morton on position
- Added new extractor and centrifuge model by Morton
- Started work on reactor stack controller Stack controller will allow getting and setting data on the stack of reactor cores. It will only work for y axis to create a design challenge. The plan is to have it link with a CPU block and sensors for better control.
- Moved core to its own package
- Fixed recipes no check for ore name in component check
- Added ore dictionary support for uranium ore
- Disabled armor damage for radiation Armor has too low of HP for this to be good for gameplay
- Updated git # and log

