Description
Atmospherics TFC Compat
Bridge TerraFirmaCraft climate into Aeronautics Winds — and sew real TFC cloth into working sail kits.
Requires TerraFirmaCraft, Create: Aeronautics Winds (Create Atmospherics), and Create on Minecraft 1.21.1 / NeoForge.
Overview
Atmospherics TFC Compat connects two worlds that usually ignore each other:
- Climate & weather — TFC temperature, wind, and calendar seasons feed Aeronautics Winds so sails, instruments, and forecasts follow the same world you farm and sail in.
- Sail cloth — three new sail kits from TFC materials (jute / burlap, silk, wool), usable on yards and in the Sail Loft like cotton and canvas.
TFC stays authoritative for climate. Aeronautics Winds keeps ships, yards, and loft gameplay.
Features
TFC → Aeronautics Winds climate bridge
- Wind sampled from TFC climate models and pushed into Aeronautics Winds wind simulation
- Temperature for thermometers and climate sensors read from TFC
- Seasons aligned with TFC’s calendar when external seasons are preferred
Designed so you can keep Aeronautics Winds greenhouse / crop / player-temperature systems off and let TFC own those systems (recommended defaults in the Aeronautics Winds config).
TFC sail kits
| Kit | Cloth | Role |
|---|---|---|
| Jute Sail Kit | Burlap cloth | Balanced working sail — tougher than cotton, lighter than canvas |
| Silk Sail Kit | Silk cloth | Lightest and fastest — fragile in storms and salt |
| Wool Sail Kit | Wool cloth | Heavy, storm-ready — closer to canvas |
Gameplay
- Place on an empty Yard for a quick square sail (scroll to size; ~16 m² per kit)
- Cut any plan in the Sail Loft using the matching kit as cloth
- Repair worn sails on the yard with the matching TFC cloth (~25% integrity)
Dependencies (required)
TerraFirmaCraft Create: Aeronautics Winds Create
Recommended Aeronautics Winds settings
These keep TFC in charge of climate/crops while leaving sailing intact (already match a sensible “TFC first” setup):
preferExternalSeasons = true
preferExternalWeatherWind = true
enableSeasonalCropEffects = false
enableGreenhouses = false
enablePlayerTemperatureEffects = false
enableHypothermiaDamage = false
Leave sail, hull, and ocean options as you like — they do not fight TFC farming.
FAQ
Why not the TFC sewing table for kits?
TFC sewing only accepts burlap and wool squares; silk has no square type. Kits use advanced shaped crafting with a bone needle so all three cloths work the same way.
Do cotton / canvas still work?
Yes. This mod adds kits; it does not remove Aeronautics Winds materials, but cotton does not spawn in the TFC world.
Can I use only the climate bridge without sails?
Kits are optional content. Climate mixins still run if dependencies load.
Found a bug?
Great! (Well, not great, but you know what I mean.) Here's what helps me the most:
- Grab the log from logs/latest.log and search for AtmosphericsTFC.
- Tell me the mod version, Minecraft version, NeoForge version, and Sable version.
- Describe exactly what you did, what you expected, and what happened instead. If there's an error, paste the relevant part of the log.
License: MIT. Use it, remix it, share it — just keep the credit.
Developer: CatCosYT & Fractal Interactive Discord: https://discord.gg/pZ42QYZTD6
