Atmospherics TFC [NeoForge]

Bridges TerraFirmaCraft climate, wind and seasons into Create: Atmospherics.
Sails

Sails

Description

Atmospherics TFC Compat

Bridge TerraFirmaCraft climate into Aeronautics Winds — and sew real TFC cloth into working sail kits.

Requires TerraFirmaCraft, Create: Aeronautics Winds (Create Atmospherics), and Create on Minecraft 1.21.1 / NeoForge.


Overview

Atmospherics TFC Compat connects two worlds that usually ignore each other:

  1. Climate & weather — TFC temperature, wind, and calendar seasons feed Aeronautics Winds so sails, instruments, and forecasts follow the same world you farm and sail in.
  2. Sail cloth — three new sail kits from TFC materials (jute / burlap, silk, wool), usable on yards and in the Sail Loft like cotton and canvas.

TFC stays authoritative for climate. Aeronautics Winds keeps ships, yards, and loft gameplay.


Features

TFC → Aeronautics Winds climate bridge

  • Wind sampled from TFC climate models and pushed into Aeronautics Winds wind simulation
  • Temperature for thermometers and climate sensors read from TFC
  • Seasons aligned with TFC’s calendar when external seasons are preferred

Designed so you can keep Aeronautics Winds greenhouse / crop / player-temperature systems off and let TFC own those systems (recommended defaults in the Aeronautics Winds config).

TFC sail kits

Kit Cloth Role
Jute Sail Kit Burlap cloth Balanced working sail — tougher than cotton, lighter than canvas
Silk Sail Kit Silk cloth Lightest and fastest — fragile in storms and salt
Wool Sail Kit Wool cloth Heavy, storm-ready — closer to canvas

Gameplay

  • Place on an empty Yard for a quick square sail (scroll to size; ~16 m² per kit)
  • Cut any plan in the Sail Loft using the matching kit as cloth
  • Repair worn sails on the yard with the matching TFC cloth (~25% integrity)

Dependencies (required)

TerraFirmaCraft Create: Aeronautics Winds Create


Recommended Aeronautics Winds settings

These keep TFC in charge of climate/crops while leaving sailing intact (already match a sensible “TFC first” setup):

preferExternalSeasons = true
preferExternalWeatherWind = true
enableSeasonalCropEffects = false
enableGreenhouses = false
enablePlayerTemperatureEffects = false
enableHypothermiaDamage = false

Leave sail, hull, and ocean options as you like — they do not fight TFC farming.


FAQ

Why not the TFC sewing table for kits?
TFC sewing only accepts burlap and wool squares; silk has no square type. Kits use advanced shaped crafting with a bone needle so all three cloths work the same way.

Do cotton / canvas still work?
Yes. This mod adds kits; it does not remove Aeronautics Winds materials, but cotton does not spawn in the TFC world.

Can I use only the climate bridge without sails?
Kits are optional content. Climate mixins still run if dependencies load.


Found a bug?

Great! (Well, not great, but you know what I mean.) Here's what helps me the most:

  1. Grab the log from logs/latest.log and search for AtmosphericsTFC.
  2. Tell me the mod version, Minecraft version, NeoForge version, and Sable version.
  3. Describe exactly what you did, what you expected, and what happened instead. If there's an error, paste the relevant part of the log.

License: MIT. Use it, remix it, share it — just keep the credit.

Developer: CatCosYT & Fractal Interactive Discord: https://discord.gg/pZ42QYZTD6

Atmospherics TFC [NeoForge] Team

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