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Atmospheric Fauna

Minecraft mod that adds birds and other fauna making your world feel alive.
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File nameatmospheric-fauna-0.4.0+26.2.jar
Uploader
onlyNmSonlyNmS
Uploaded
Jul 25, 2026
Downloads
9
Size
113.4 KB
Mod Loaders
Fabric
File ID
8505629
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:atmospheric-fauna-1427513:8505629"

Learn more about Curse Maven

What's new

Hello once again. This is a big update, huge even. I've been working basically nonstop for a week and this is the result. I made a lot of changes to the backend, so I hope everything is working and there are no bugs or crashes. I also figured out the multiversion thing, which is cool. If you find any issues, want a new feature, or just want something to get improved, please open an issue on GitHub. I will read it all and try to implement it if I can or if it's a good idea. I still have lots of plans for this mod, but I can assure you this was probably the biggest update it will receive for a while.

Changes:

  • Reworked project to use Stonecutter addon for multiversion support
    • Added support for Minecraft 1.21 - 1.21.11
  • Created GitHub Wiki for documentation on spawn data
  • Changed some of the spawning conditions
    • Blue Jays will now spawn only in biomes with tags: IS_FOREST, IS_TAIGA, IS_JUNGLE
    • Crows can now spawn on Terracotta
  • Added ocean avoidance for Blue Jays
  • Reworked block avoidance, making birds bounce off walls and ceilings instead of clipping through them
  • Reworked flight height handling, making it more varied and smooth
  • Made Blue Jays fly lower to the ground than crows
  • Changed flock flight behaviour to navigate more smoothly
  • Added small random delay before taking off normally
  • Added small delay before scared take off based on player distance from each bird
  • Updated sprite handling (this is like the herobrine being removed every update)
  • Changed base command to be prettier, with a link to the wiki
  • Added new subcommand "help" to see links to the wiki and issues
  • Added config option to disable spawning for each bird type
  • Removed unused mixins, making the mod compatible with Sinytra Connector
  • Refactored most of the backend for easier management and better performance tracking
  • Fixed max flock size not working properly, adding cooldown for joining a flock
  • Fixed a bug making birds fly infinitely to the sky (hopefully)
  • Fixed perching cooldown not having any effect, also making it longer
  • Fixed birds being able to perch onto a block above them
  • Fixed taking off animation making birds clip through walls
  • Fixed birds clipping into the ground when landing
  • Optimized a bunch of things, making the mod faster than ever
    • Added grid partitioning to the flocking logic
    • Caching flock neighbours to avoid recalculating them every tick
    • Ground sampling is using heightmap instead of raycasting
    • Optimized perching logic and scanning
    • Optimized lookup of the same species in the flocking logic
    • Small optimization when trying to spawn

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