File Details
serverworldmap_k-2.0.0-1.20.1.jar
- R
- Jul 4, 2026
- 2.21 MB
- 14
- 1.20.1
- Forge
File Name
serverworldmap_k-2.0.0-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
1. biome names are more accurate and the namespace of the biomes and structure are now displayed.
2. the player layer now is brighter and uses the surface renderer, also base structure bans are now more dynamic to capture custom mods stronghold and others, fixed the copy coords including the comma.
3. reworked the Waypoints screen to be more useful and usable in terms of UI and deleting waypoints are easier now.
4. now you can toggle if any explored structure to be marked explored for all of that ID across the map.
5. added a new screen Progress, its a new tab inside the waypoint screen it tells you all about your structure exploration progress including dimension based as well, here will know how many types of structures your mudpack includes and how many you have discovered or explored.
6. fixed performance of the map with heavy modded modpacks having too many structures, the Map renderer performance is improved in general way better than before.
7. now hiding structures by family uses last name tags which is useful to hid all structure variants when numbered or typed and have same exact prefix.
8. added a new structure editor screen, here you can actually modify how structures spawn in the world data is send to the server dynamically if you are an OP, it works like incontrol but for structures, you can find noisy structures easily and change their spawn rate dynamically without headaches the screen provide tools and information so you can do your configurations easily.
9. improved performance of the in world waypoint and ping renderers, they had some issues I cleaned them up now they are more performant.
10. added a new mechanic to ban structures from the server so clients cant see them regardless of their filters.
11. rearranged the Context menu and made more clear, and added way more options.
12. added some new map tools and features, now you can anchor into any where you want, you can edit a structure with right click, you can filter how structures are rendered on the map with some options, you get information about the generated chunks from the server, and then added key binds for all the or most of the actions in the map, now structures can have labels and rarity colored as well.
13. added a new Map manual screen, it helps you understand the map and how to use the tools, and the features.
14. changed the cache limit to 4096 which you can set for extreme zoom outs, but more memory intensive so be careful.
15. now Waystones mod is optional I never knew it wasn't so I fixed that as well.
and many more changes, and done bug fixes.