AtlasSync: Server World Map

A highly efficient, server-authoritative world map featuring real-time client synchronization, interactive waypoints, structure tracking, cave mapping, and universal mod compatibility.

File Details

serverworldmap_k-1.5.0-1.20.1.jar

  • R
  • Jun 13, 2026
  • 5.35 MB
  • 50
  • 1.20.1
  • Forge

File Name

serverworldmap_k-1.5.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:atlassync-server-world-map-1523378:8241789")
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I am sorry for the late update I was working on my other mods they have more problems than this guy.

anyways I have an update for now version 1.5.0 this is half of the update I haven't finished everything but most of it is here, so yes you may see features with missing functionalities, or just what I wanted to add, but don't worry it works with no crash or issue, even better that the last version, I will release the full 2.0.0 version sometime in the future, here are some of the changes since I don't remember after all this time.

  • fixed some performance and memory issue.
  • made the playerlayer more bright when underground.
  • added a new system to modify structures salt and sep, dynamically using the map, with a new button and screen only opens if you are OP 2, to let you modify the structures and send the new data to the server for the next run so those structures in the future generations would use the new data.
  • made structure icon visibility better with new toggle options and made the hide filter better, but this is at half progress.
  • added a new screen to show you your exploration progress, just like the boss checklist mod, but instead this uses the structures you mark as explored, it basically tells you how many of the structures you explored that exist in your modpack, this has a new screen too, but this is also needs some more work.
  • fixed some mapping issue in the server for some modded blocks, still don't know if this is my problem tho.
  • I changed the right click menu to be more clean and specific, with new options.

to be honest I don't remember everything, since I have been holding the project half way through for too long, basically I removed a lot of bugs, and added new features and improvements.