
Atlas maps the world as you walk through it. You get a minimap in the corner, a fullscreen map you can drag and zoom, a 3D view of the same terrain, and waypoints that show up in the world. Press M for the map and B to drop a waypoint where you stand.
It's client-side only. The map is built from the chunks your game already has loaded, so it works on any server and nobody else needs to install it.

- See where you are. The minimap is round or square, turns with you or keeps north up, and has six zoom levels. Put it in any corner and set its size and opacity.
- Read the details. Coordinates, the biome you're in and the light level sit under the minimap. Each one can be turned off.
- Spot what's around you. Other players, hostile mobs and passive mobs each have their own switch. Sneaking players and invisible mobs stay hidden. Hold Tab and every dot gets a name, dropped items included.
- Open the whole map. Drag to move, scroll to zoom, switch dimensions, show the chunk grid, and search your waypoints. Double click to add a waypoint, right click for more.
- Look at it in 3D. One key swaps the flat map for 3D terrain at the same spot. Drag to orbit, right drag to move, scroll to zoom. The minimap can be tilted into 3D as well.
- Map caves and the Nether. Cave mode slices the world at a height you pick. On Auto it turns on by itself underground and in the Nether.
- Keep waypoints. Give each one a name, a color, one of sixteen icons and a group. Hide single waypoints or whole groups.
- Find them in the world. Each waypoint is an icon on its block with a real beacon beam. Hills and buildings hide the beam like any other, and it fades out when you stand next to it. Look at a waypoint to see its name and distance, or show those all the time.
- Get back to where you died. Atlas adds a waypoint on death and only keeps the newest few. Temporary waypoints remove themselves when you arrive.
- Teleport by clicking. Off by default. When you turn it on it only works if the server lets you run the command.
- Bring your waypoints along. Export them as JSON, import them again, or import from Xaero's Minimap, JourneyMap and VoxelMap.
Everything you explore is saved per world and per server, so the map is still there next time.

Servers can ask map mods to turn features off, and Atlas listens. It follows the messages Xaero's Minimap and VoxelMap understand for disabling cave mode, the entity radar or the whole minimap. You can turn that off in the settings if you play somewhere it doesn't apply.

Scanning chunks, drawing the map and saving it all run on background threads, and the amount of map kept in memory has a limit you can set. The map is never drawn by the world renderer. The only thing Atlas puts in the world is the waypoint beam, and that is drawn as a normal beacon beam, so there is little for Sodium, Iris and other rendering mods to trip over.

Atlas draws its settings and its map screen with Proteus, the same as the other Olympus mods. You need Proteus 1.1.0 or newer, and 1.1.1 or newer on Minecraft 1.21.9 and 1.21.10. Open the settings from the Atlas card in the Proteus menu or from the map. Every key can be changed under Controls, Atlas.

Minecraft 1.20 to 26.3 on Fabric, Forge and NeoForge.
| Minecraft | Fabric | Forge | NeoForge |
|---|---|---|---|
| 1.20-1.20.2 | ✅ | ✅ | |
| 1.20.3-1.20.4 | ✅ | ✅ | ✅ |
| 1.20.5-1.20.6 | ✅ | ✅ | ✅ |
| 1.21-1.21.1 | ✅ | ✅ | ✅ |
| 1.21.2-1.21.3 | ✅ | ✅ | ✅ |
| 1.21.4-1.21.5 | ✅ | ✅ | ✅ |
| 1.21.6-1.21.8 | ✅ | ✅ | ✅ |
| 1.21.9-1.21.10 | ✅ | ✅ | ✅ |
| 1.21.11 | ✅ | ✅ | ✅ |
| 26.1-26.1.2 | ✅ | ✅ | ✅ |
| 26.2 | ✅ | ✅ | ✅ |
| 26.3 | ✅ | ✅ | ✅ |
Pick the file that matches your loader and game version. Atlas needs Proteus 1.1.0 or newer (1.1.1 on 1.21.9 and 1.21.10), and Fabric also needs Fabric API.
Licensed under GPL-3.0.

