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AstralInscribe

Adds a comprehensive forging and quality system to Minecraft, featuring independent affixes and a custom damage calculation.
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刻铭星辉

File nameforgebound_rarities-1.0.0-r62.jar
Uploader
StarNineYoIStarNineYoI
Uploaded
Sep 18, 2026
Downloads
12
Size
150.3 KB
Mod Loaders
Forge
File ID
8908093
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:astralinscribe-1700434:8908093")

Learn more about Curse Maven

What's new

About

AstralInscribe is a quality, forging, and independent modifier system for Minecraft.

Instead of a single shared modifier pool, it splits weapons, tools, and armor into separate modifier ecosystems. Pickaxes roll pickaxe modifiers. Axes roll axe modifiers. Swords roll sword modifiers. Every drop and every forge is a unique inscription.

Tools are no longer just tools. They are companions carved with starlight.


Independent Tool Modifiers

Most quality mods share one pool across all gear. Swords roll mining speed. Hoes roll crit damage. Filler stats everywhere.

AstralInscribe rebuilds this from the ground up.

Separate pools by category:

Excavation (pickaxe, axe, shovel, hoe) rolls mining speed, mining tier, bonus drops, durability.
Weapon (sword, axe, trident) rolls attack, crit, lifesteal, range.
Armor (helmet, chestplate, leggings, boots) rolls defense, resistance, movement, health.
Universal (all gear) rolls quality multiplier, experience, luck.

Each category only draws from its own pool plus universal. Invalid modifiers are gone.

Example tool modifiers:

Refined Drill: mining tier +1.
Excavator: mining speed +50%.
Midas Touch: chance to drop gold nuggets from stone, stackable to 100%.
Eternal: durability never decreases.
Chain: break adjacent same-type blocks in one swing.
Starlight Resonance: mining speed doubled at night.

These only appear on tools. Swords cannot roll them. Armor cannot either.


Forging and Reforging

On first acquisition, gear rolls quality and modifiers automatically.
Reforge at an anvil using the matching smithing hammer. Toolsmith Hammer for excavation, Weaponsmith Hammer for weapons, Armorsmith Hammer for armor.
Modifier upgrade consumes materials to raise a single modifier's value.
Quality breakthrough uses Breakthrough Stones to rank up and unlock more modifier slots.


Quality Tiers

Common: 1 to 3 modifiers, x1 multiplier, gray.
Uncommon: 2 to 4 modifiers, x1.5 multiplier, green.
Rare: 3 to 5 modifiers, x2 multiplier, blue.
Epic: 4 to 6 modifiers, x3 multiplier, purple.
Legendary: 5 to 7 modifiers, x5 multiplier, gold.
Mythic: 6 to 8 modifiers, x7 multiplier, starlight.

Higher quality means more modifiers and stronger values. The top three tiers require Breakthrough Stones.


Why "AstralInscribe"

In lore, every piece of gear carries a fragment of starlight. Forging is the act of inscribing that starlight into metal. The higher the quality, the deeper the engraving, the closer the gear comes to the essence of the stars.

So you will see starlight patterns on tooltips, inscription particle animations when reforging, and exclusive starlight glow on Mythic gear.


Fully Data-Driven

Everything is controlled through JSON data packs. No code changes needed.

Add, remove, or edit any modifier. Adjust values, weights, and quality ranges. Customize quality colors, multipliers, and modifier slots. Change hammer recipes and acquisition. Build a fully custom modifier ecosystem for your modpack.

One data pack. Rewrite the entire system.


Who Is This For

Players tired of every gear piece sharing one modifier pool.
Modpack authors who want real differentiation between tools, weapons, and armor.
Players who enjoy mining, forging, and modifier grinding.
Developers who want a clean modifier system for their own mod.


Info

Name: AstralInscribe
Supported Versions: as released
Loaders: as released
Dependencies: none required
License: see release page


 

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