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Astral Dimension

Explore 2 magical dimensions shaped by the will of a multidimensional being.

File Details

Astral_Dimension_1.9_1.20.1

  • R
  • Jul 6, 2025
  • 14.38 MB
  • 14.3K
  • 1.20.1
  • Forge

File Name

Astral_1.9_1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:astral-dimension-645743:6735707")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.9 is here! For the sake of novelty, let's start with the-
Changes:
Soul Fiery Forest:
-Has been moved to the Setback dimension and is no longer generating in the Astral dimension
-Generates more trees
-The white pumpkins have multiplied... for totally innocent and not at all suspicious reasons
-Changed the color of the sky
Fiery Forest & Fiery Birch Forest:
-Changed vegetation rate
-Increased the number of trees found in the forest
-Changed the color of the sky
Fiery Roots:
-Changed texture
-Only drops when using a Silk Touch
Fiery Cow:
-Changed texture
Amethyst Knight:
-Changed texture
Harsh Vines
-Became more common in sludgy wastelands
-Can be placed on top of soul soil
-Generates in soul fiery forests and sludgy wastelands
Void Bulbs:
-Can be crafted using one lush bulb and a void mycelium
Lucid Ingot:
-Can be crafted using 8 lucid rocks and a pure void
Lucid Bell:
-Can be crafted using a pure void, a lucid rock, 3 sticks and 4 polished harsh stone walls
Golden Bone Meal:
-Can be used to grow fiery mushrooms and void mushrooms into their larger counterpart
Fiery Yolk:
-Fiery mushrooms and void mushrooms can no longer be grown using fiery yolk
Hot Cake:
-Can be crafted using 3 wheat, an egg, an ectoplasm, a fiery yolk, 2 milk and a red chili
Saplings:
-Once planted, the saplings will grow naturally on their own
-Soggy and Wisteria Saplings no longer emit light
Biome Ambient Sounds:
-Removed several ambient sounds
Void Organs:
-Removed
Outer Debris:
-Removed - Chests that once held Outer Debris now contain Faded Stone
(Faded Fortress, Faded Sewer and Postrum Temple chests)
Fiery Leaves, Fiery Roots, Fiery Vines, Sunmoss Stone, Luminous Log and Wood, Lava Log, Soul Wood blocks, Soul Leaves, Harsh Stone Bricks, Cracked Harsh Stone Bricks, Chiseled Harsh Stone Bricks, Dead Postrum, Postrum:
-Changed textures
Amethyst Lantern:
-Changed item texture
Jailor's Scythe:
-Removed - It felt like I was making too many extra steps just to get a single item
-Its abilites have been given to the Void Eater
Void Eater:
-Changed texture
-Can be used to obtain Ectoplasm from Postrum blocks
-Changed its crafting recipe to 2 postrum scales, and 2 void fangs
-Increased durability from 138 to 258
Upgraded Void Eater:
-Changed texture
-Unlike the Void Eater, it can be repaired using Void Mycelium on an Anvil
-Hold 64 corrupted items such as Void Mycelium in your off-hand to purify them and receive 1 Pure Void
-The following blocks can be cured:
Void Mycelium = Mycelium
Void Magma Block = Magma Block
Sick Wood = Oak Wood
Corrupted Astral Stone = Astral Stone
Apocalyptic Bowl:
-Can be crafted using 3 ectoplasm, damned scraps, 2 faded stone, and a bowl
Pyrite Potato:
-Changed its recipe to a Potato and 2 Pyrite Clusters
Void Mycelium:
-Changed texture
-Can be used to repair Upgraded Void Eaters
Outer Debris Block:
-Can be crafted using 2 faded stone and 2 void magma block instead of 4 outer debris
Fiery Cactus and Void Magma:
-Mobs will try to avoid these blocks
Faded Lantern:
-Can be crafted using a faded star, 4 void mycelium and 4 faded stone
Flight effect:
-Lasts for 45 seconds instead of 25
Void Darkness:
-Stepping on it causes glowing footprints to appear atop the block
-After 5 seconds the footprints will disappear
Astral Eye (entity):
-Converts back into a Postrum Eye after 45 seconds
Instigator:
-Its projectile inflicts wither and wounded effects
Jailor, Tower of Malice, Bovelin:
-Raised the volume of their sounds
Void Menace, Tornpillar, Fatal Shroom:
-Their steps change void magma into void mycelium
-Void Menace can only drop up to 5 void mycelium
Boss Health Adjustments:
-Some bosses had higher HP than needed, making them difficult to handle with vanilla gear
-Void Titan: 360 HP to 300
-Void Visage: 600 HP to 450
-Jailor: 720 HP to 640
-Supreme Titan: 750 to 700
Tormented Mansion:
-The gravel rooms now contain broken glass, around the dead seagrass
-Added 2 keepers to the peaceful farm
-In the peaceful farm room, lowered the fences that hold the lanterns
Dirty Business advancement:
-Changed name to: Void Business
-Changed description to: Obtain Pure Void using an Upgraded Void Eater
Fixed a crash that occurred when curing corrupted blocks in 1.18.2
Fixed some loot missing from chests in 1.21.1

 

Additions:
+Medium sized fiery mushrooms:
-Found in fiery forests and birch fiery forests
+Postrum Cliff:
-Generates in the Setback dimension, appearing in all biomes except Dark Hives
-Mostly made of Dead Postrum
-A Postrum Cliff contains 3 Postrum, meaning you can collect 3 Ectoplasm on top of it using a Void Eater
+Astral Cookie:
-Can be crafted using 2 wheat and a fiery yolk
-Restores 3 hunger points and 0.3 saturation
-The Kitchen chest in the Tormented Mansion may contain up to 6 Astral Cookies
+Pure Void:
-An item that can be received by purifying 64 corrupted items in your off-hand using an upgraded void eater
-Can be used to craft Lucid Ingots using 8 lucid rocks and a pure void or a Lucid bell using a pure void, a lucid rock, 3 sticks and 4 polished harsh stone walls
Rain of Fire effect:
+Added a sound effect that indicates when a fireball spawns above the player
+New Setback Dungeon?
+Pyum?
+Helioos:
-A neutral mob that spawns in the Astral dimension in almost every biome, except for sludgy wastelands
-40 HP
-Drops 8 XP
-Grants you knowledge about an item if you right-click on it with the item you want to learn more about,
provided you have Astral Eyes in your inventory
-Also unlocks related recipes
-It transforms into a Helioos Ring that shoots fire and explodes 10 seconds after being attacked
-Immune to fire and fall damage
+Pumkase:
-Hostile mob that spawns in soul fiery forests
-It disguises itself as a white pumpkin until a player approaches or begins to break it
-Reverts to its pumpkin form if no player is within a 45-block radius
-Doesn't despawn
-22 HP
-Can drop a soul block, 0–3 ghost jelly, a white pumpkin, and rarely a pumpkin pie
+Velka:
-Velka has 3 states:
-Incomplete: When you defeat the Supreme Titan, it will drop an item called Velka, which requires 8 Ectoplasm to become stronger
-Soul Charged: Velka has become strong. Bring it to the Setback dimension and find the Crystal Pool structure. Velka then needs to be put inside the Final Crystal
-Pure: Velka has been freed from the Void within the Crystal. Can be used to teleport to your spawn point using an Ender Pearl.
+Crystal Pool:
-A boss structure that generates in the Setback in biomes like frozen harsh barrens, sick woods, frozen postrum reefs, and void postrum reefs
-Contains 4 Postrum Eyes encased in Bedrock—the Bedrock will break when the Void Giant appears
-It is a large pool that has Void Liquid in the middle and also a Final Crystal
+Final Crystal:
-Found in the Crystal Pool
-Can be used to summon the Void Giant with Velka after you defeat all 5 bosses
+Void Giant:
-The True Final Boss - More complete version of the Void Visage
-730 HP
-Stationary boss invulnerable to damage until all 4 Postrum Eyes surrounding it are deactivated
-The Postrum Eyes reactivate after 45 seconds
-Deal as much damage as possible before they reactivate
-While the Void Giant is being summoned 4 Amethyst Portals appear around the Final Crystal
-These portals summon Ruined Knights, weaker variants of the Amethyst Knights with reduced HP
-A Ruined Knight has 440 HP instead of 600, and they don't drop anything but XP
-Like the Amethyst Knights, they begin to perish when no Postrum Eyes remain nearby
-The spawning of the Knights is indicated by lightning that doesn't deal any damage
-The Giant will only to spawn the Knights if there is an active Postrum Eye
-Can summon 4 Gloompillars around itself - A Gloompillar is a temporary version of the Tornpillar that is unable to teleport, has less HP (32), shoots void projectiles instead of frozen charges
-Gloompillars persist for 45 seconds before they despawn
-When its health drops below half it can give nearby players the Rain of Fire effect and can also summon 4 Fake Visages
-A Fake Visage is a flying hostile mob that can quickly charge at the player
-When killed, the Fake Visage turns into 2 Void Golems
-On hard difficulty, it can unleash Super Rain of Fire attacks, a more devastating form of the standard Rain of Fire effect
-If a player gets too close, the Void Giant attempts to squish them with its massive hammer hands, dealing 24 melee damage
-The Void Giant is immune to arrows, tridents, fire, drowning, wither, cacti, dragon breath and fall damage
-Drops an Astral Trophy, Astral Sword Upgrade Template, and a Pure Velka
+Astral Trophy:
-Can be obtained by killing the Void Giant
-If you right-click on it, the ring starts spinning
+Astral Sword Upgrade Template:
-Can be obtained by killing the Void Giant
-You can upgrade a Lucid Sword using this template and the sword in a smithing table + From 1.20.1 upgrading requires an additional Void Gem
-Can be duplicated using 7 Diamonds, 1 Sword Upgrade Template, and an Outer Debris block
+Astral Sword:
-A stronger Lucid Sword that has better attack speed, damage, and durability
-The player can shoot fireballs with this if they have Fire Charges in their inventory
-Shooting fireballs doesn't damage the sword's durability; it only removes a Fire Charge
-Can be repaired using Lucid Ingots
3 New Advancements:
+So... Hungry...:
-Check your inventory. I’m there. Hungry... - Have Incomplete Velka in your inventory
+I'm Ready:
-In the Setback dimension, locate the Crystal Pool and put me into the Final Crystal. I believe in you! - Have Velka in your inventory
+Put To Rest:
-Defeat the Void Giant and beat the mod. Thanks for playing!

 

Huge thanks to everyone who was interested in this mod and downloaded it! I had a great time making it and seeing my ideas come to life. I feel this is a good time to bring the project to a close.
Version 1.9 is the final major update, so there won’t be a 1.10 update. However, if a major bug is found, I’d like to fix it in a minor patch, and I might toss in a few small surprises. Once again, thank you!