AsteroidCraft-forge-1.4.0.jar
Curse Maven Snippet
What's new
Added
- Structure asteroids — asteroid equivalents of vanilla structures. From the outside a normal
asteroid, inside the characteristic elements with the real vanilla loot tables:
- Desert temple asteroid (four chests and the classic TNT trap)
- Jungle temple asteroid (tripwire arrow trap, vines, chests and dispensers)
- Shipwreck asteroid (stone shell holding water with breathable air above it, and a complete vanilla shipwreck with all three of its chests)
- Buried treasure asteroid (sandstone shell filled with sand, chest in the exact centre) — the treasure maps from the shipwrecks lead here correctly
- Mineshaft complex (four ore asteroids linked by wooden bridges, with a continuous tunnel, gapped rails, supports, cobwebs, chests and a cave spider spawner)
- Skull asteroid in the Nether
- 2–3 cats per villager village (vanilla cats only spawn around villages and would otherwise never appear in the void)
Changed
- End portal asteroid is now a real structure — the eye of ender and /locate structure work with it. In return it generates more rarely.
- Animal spawn attempts more often (vanilla averages only 0.11 attempts per chunk, which almost always hits air in the void). The spawn conditions themselves are unchanged.
- Netherite asteroids more frequent
- Villagers have a profession more often (~50% → ~75%)
Fixed
- Villages could generate without a well and without crop fields
- Fisherman house had a water block as an accent, replaced with prismarine
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