In all of gaming history, two games stand above the rest: StarCraft, and MineCraft. But nobody has combined their radically different modes of gameplay... until now.
Welcome to *Craft, the marriage of the two greatest Craft games. Play as the Protoss, Terrans, or Zerg, build up your forces, and then crush the invaders!

Getting Started
First, select your race and your enemy.

Train workers to renewably harvest resources from your Nexus, Hive, or Command Center. All your building will share a common inventory to pull from as you buy units and buildings.

The Green Cursor allows you to select units (left-click on them, with shift or control to select groups) and order them to move or attack simply by right-clicking the target.
Press 'C' to save your currently selected group.
Press 'V' to switch to a saved selection group.
Double-right-click on a block to order your units to hold position at that location.

Build an army, defeat your enemies.


More details
Regardless of what race you start as, you will want to build more workers quickly. You will also start with a free defensive structure. Place it wisely.
From there, gameplay varies based on the race you picked, in ways that will be very familiar to Starcraft players. More advanced units will require iron. Your workers can repeatedly mine this from ore blocks, and if you don't find any nearby, you will when you defeat your first enemy base. Most lower level fighters will cost either wood or cobblestone; Zerg can use any combination of both of those. Enemies may be cloaked; build some detectors (Zerg Spore Colonies and Overlords, Terran Missile Turrets and Science Vessels, Protoss Photon Cannons and Observers) to stay safe from those.
Terran
- Any Terran building will require a nearby SCV in order to be built.
- To build combat units you will need to build a Barracks or a Starport, depending on the unit you want to build.
- The following units are implemented:
- SCV
- Marine
- Firebat
- Ghost
- Medic
- Goliath
- Wraith
- Science Vessel
Protoss
- Buildings can be warped in; you do not need a worker to help. However, you do need the warped building to be in range of a Pylon. Only Pylons and Nexuses can be warped in on their own.
- Units and building have shields in addition to HP. Shields regenerate quickly out of combat; HP never does.
- Combat units are warped in at Gateways and Stargates.
- The following units are implemented:
- Probe
- Zealot
- Dragoon
- Dark Templar
- Archon
- Scout
- Observer
Zerg
- Buildings (including defensive structures like Sunken Colonies and Spore Colonies) require the sacrifice of a nearby drone, and must be near another Colony or Hive. Only the Hive can be placed on its own.
- All Units are purchased at the hive. But combat units will need a Spawning Pool or a Spire built before you can spawn them.
- All Zerg units and building will slowly recover lost HP.
- The following units are implemented:
- Drone
- Overlord
- Zergling
- Hydralisk
- Lurker
- Ultralisk
- Mutalisk
- Infested Villager (75% chance of spawning when a zerg unit kills a villager)