Asterion 1.0 - 26.1.2
Curse Maven Snippet
What's new
quick rundown of what’s changed over the last two days:
- added the Scarlet Centipede mount, with wall climbing, an adapted riding camera and smoother body movement around corners
- added flooded catacombs under the maze, with crypts, lever puzzles, parkour, loot and a grappling hook
- added ancient and overgrowth maze biomes, alongside more worldgen improvements
- worked on the Minotaur’s AI, rage, grabs, throws, charges and obstacle handling so he gets stuck less
- improved the horn ram when he’s surrounded or taking heavy damage up close, with ragdoll knockback
- added the big Minotaur doors, keys and a boss entrance sequence where he kicks the doors into the arena
- added directional winches and gates that open and close layer by layer
- connected the arena braziers to the Minotaur’s Greek fire and regeneration
- added Lamenters that cry and put out nearby braziers after around 8 seconds, plus a flooding-state hook
- updated the beetle’s behavior, wall movement and animated gas particles
- replaced Greek fire with custom animated particles for the boss and braziers
- cleaned up emissive rendering on the vine glow and Minotaur eyes, made the eyes brighter and checked portal emission
- improved particle culling and shader performance without lowering the current visual settings
- bundled Amnetic directly into the mod and hardened its particle preset handling for CurseForge review
- more fixes to the portal, cinematics, respawning, arrows and general gameplay, plus a lot of code cleanup
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