Assorted Lib

The library mod that all of the other assorted mods rely on.
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Assorted Lib 4.3.0 (NeoForge)

File nameassortedlib-neoforge-26.2-4.3.0.jar
Uploader
Grim3212Grim3212
Uploaded
Oct 5, 2026
Downloads
88
Size
1.0 MB
Mod Loaders
NeoForge
File ID
9073873
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:assorted-lib-851677:9073873"

Learn more about Curse Maven

What's new

4.3.0

  • IPlatformHelper#registerFlammable lets fire spread to and burn away a mod's block, with the same odds on both loaders.
  • PlayerDeathDropsEvent fires once a player's death is final, after any totem, and before their inventory and experience drop. Fabric's own death events come either before the totem or after the drops.
  • IClientHelper#registerLevelSubmit adds geometry to every level frame, after entities and block entities, on both loaders.
  • Registry aliases, for a mod that moves its content to a new id: IRegistryFactory#alias, or RegistryProvider#aliasFrom(oldNamespace) to alias everything a provider registers. A world saved under the old ids loads the same entities, items and blocks.
  • SharedCreativeTabs gives a family of mods one creative tab between them, registered by whichever is installed first and filled in a fixed order.
  • A mod's manual chapters can join another namespace's section: LibManualProvider takes a manual namespace, and a section's icon can list several items, the first registered drawn.
  • MovedIds keeps a player's recipe book and advancement progress when a mod moves its recipes and advancements to new ids: inherit(oldNamespace, newNamespace), and renameCriteria for criteria that were renamed. It also carries over structures already in a world and the loot of chests that were never opened. migration.carryOverMovedIds in the new assortedlib-common.toml (.json on Fabric) turns it off.
  • ICanColor marks a block a paint roller can recolor, so blocks from one mod take another mod's paint.
  • AdvancementIcons draws an advancement with the first of several items that is installed, for a root advancement a family of mods ships between them.
  • Mods can join a family to share a creative tab and manual section, and each one can be turned off in the family's parts config.
  • creative.hideUncraftableItems in assortedlib-common.toml (.json on Fabric) hides items from the creative menu when nothing installed provides their material. Mods add those items with CreativeTabItems#addIfObtainable, and ItemUtil.isTagEmpty does the check.
  • The storage pieces Assorted Storage's parts share now live here, so they can become separate mods. core.storage has StorageMaterial, the base storage block, block entity and menus, and core.storage.ender the locked ender inventories. Their screens are in client.screen.storage.
  • The chest, barrel, hopper and shulker box blocks are here too, with their block entities, menus, renderers and models, so Assorted Locks can own the locked vanilla ones while each part keeps its materials. Nothing is registered by Lib. A mod hands its blocks the block entity and menu types it registered through StorageTypes, and a block entity takes its type from its block.
  • LockConversions says what a lock turns a block into, so one padlock locks the containers of whichever mods are installed. LockItems and the new c:locks and c:keys tags let a container take a lock or check a key without knowing the mod that adds them.
  • LevelUpgrades says how a mod's containers upgrade from one material to the next, so a level upgrade works on all of them.
  • StorageAccessUtil moved here too, and registerKeySource adds somewhere else a key can be, such as an accessory slot.
  • SharedDataComponents gives a family of mods one data component type between them, registered under its id by whichever asks first. StorageInfo, the lock and level lines on storage items, uses it, and the shared container backgrounds are Lib's own textures now.
  • core.tool holds the tool materials Assorted Tools' parts share. ToolTiers.get() gives wood through netherite and 17 extra materials such as tin and ruby, from assortedlib-tool-tiers.toml, which only exists once a mod asks for it. ArmorMaterialConfig, ConfigurableArmorItem, ConfigurableTieredItem and HarvestTiers came with them.
  • ISwitchModes items share one switch-modes key, Z by default. A mod turns it on with ModeSwitching.enable() and, on the client, ModeSwitchKey.enable(); without one, there is no key and no packet.
  • MovedIds also carries over data-driven entries saved under an old id, such as an enchantment on an item or a book, which vanilla would drop.
  • IConditionHelper#conditionalOutput takes a function from a recipe id to its conditions instead of a map. A mod that calls it directly can pass map::get.
  • Fixed recipe conditions, tooltips and biome changes that could go missing on NeoForge when several mods added them at the same time while loading.

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