Assembler Table

BuildCraft-inspired Assembly Table with FE lasers, queued crafting, and KubeJS/CraftTweaker support.
assembly_table.png

assembly_table.png

working_table.png

working_table.png

Description

Assembly Table

Assembly Table is a NeoForge mod for Minecraft 1.21.1 that brings back a BuildCraft-inspired assembly workflow with modern FE-based automation.

The mod adds Assembly Table machines, configurable lasers, chipset items, and scripting support for custom recipes through both KubeJS and CraftTweaker.

Machines

Assembly Table

  • Crafts recipes using stored FE
  • Supports a recipe queue instead of a single fixed recipe
  • Accepts energy from lasers
  • Pushes crafted items into the inventory above the block when possible

Powered Assembly Table

  • Works like the normal Assembly Table
  • Can receive FE directly from cables or other energy providers
  • Does not require lasers to operate

Lasers

  • Search for valid targets in front of the block
  • Require line of sight to transfer energy
  • Support optional warmup behavior
  • Can expose laser stats in the tooltip by holding Shift

Mining and Drops

  • Assembly Table and Laser blocks are mineable with a pickaxe
  • They require an iron-tier tool to drop themselves

How to Use

The mod supports both KubeJS and CraftTweaker for recipe creation.

KubeJS

The custom recipe type is:

assemblytable:assembly_table

Recipe format:

{
  "type": "assemblytable:assembly_table",
  "result": { "item": "minecraft:diamond" },
  "ingredients": [
    { "ingredient": { "item": "minecraft:iron_ingot" }, "count": 2 },
    { "ingredient": { "item": "minecraft:redstone" }, "count": 1 }
  ],
  "energy": 1000
}

Example:

ServerEvents.recipes(event => {
  event.custom({
    type: 'assemblytable:assembly_table',
    result: Item.of('minecraft:diamond'),
    ingredients: [
      { ingredient: { item: 'minecraft:iron_ingot' }, count: 2 },
      { ingredient: { item: 'minecraft:redstone' }, count: 1 }
    ],
    energy: 1000
  })
})

CraftTweaker

Assembly Table recipes can be added through the global bc_assemblyTable recipe manager.

Example:

bc_assemblyTable.addRecipe(
    "my_recipe_new_ct",
    <item:mekanism:ultimate_universal_cable>,
    [
        <item:minecraft:iron_ingot> * 4,
        <item:minecraft:diamond>,
        <item:minecraft:netherite_scrap> * 6
    ],
    5000000
);

Method signature:

bc_assemblyTable.addRecipe(
    recipeId as String,
    outItem as IItemStack,
    ingredient as IIngredientWithAmount[],
    energyRequired as int
);

Developer API

Laser Configuration

Laser variants can be created through LaserConfig.builder().

Supported builder options:

  • targetRange(int) - search range in front of the laser
  • energyBuffer(int) - internal FE buffer
  • maxTransferPerTick(int) - maximum FE sent per tick
  • maxSpeedTransferPerTick(int) - alias for max transfer, useful for warmup-based lasers
  • maxReceivePerTick(int) - maximum FE the laser can receive per tick
  • beamColor(...) - default beam color when warmup is disabled
  • warmupDisabled() - keeps classic instant transfer behavior
  • warmup(int) - enables warmup for the specified number of ticks
  • rampUpTicks(int) - alias for warmup(int)
  • warmupColors(Vec4i low, Vec4i mid, Vec4i max) - colors for low, medium, and max speed stages

Example:

LaserConfig config = LaserConfig.builder()
        .targetRange(6)
        .energyBuffer(1000)
        .maxSpeedTransferPerTick(1000)
        .maxReceivePerTick(5000)
        .rampUpTicks(60)
        .warmupColors(
                new Vec4i(255, 40, 20, 200),
                new Vec4i(255, 220, 30, 200),
                new Vec4i(30, 100, 255, 200)
        )
        .build();

Laser Targets

Block entities that want to receive power from lasers should implement LaserTarget.

Contract:

  • getRequiredLaserPower() - returns how much FE the target currently wants
  • receiveLaserPower(int) - accepts FE and returns leftover energy
  • isInvalidTarget() - tells lasers whether the target should be ignored

Compatibility

  • JEI
  • CraftTweaker
  • KubeJS

License

GNU LGPL 3.0

The Assembler Table Team

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