Description
A world type that makes the spawn point the whole world.
Pick Ashlands when creating a world and the entire overworld becomes irradiated. The 3×3 chunks around your spawn point are the only safe zone, guarded by a light curtain that runs the full height of the world. Step through it and you gain infinite Radiation: level 1 quietly drains hunger and saturation, level 2 starts taking hearts, and level 3 kills food entirely — 2 hearts every 10 seconds. It escalates one level every 10 minutes, and milk, honey or a totem cannot remove it.
Beyond the curtain every tree is a bare trunk, the sky is one unbroken dark green without a sun, moon, stars or clouds, and the radiation haze is cut off at the curtain along your line of sight — clean looking in, a few dozen blocks of visibility looking out. Rain and snow are tinted radiation yellow-green; standing in them poisons you and may infect you outright, and so does soaking in water outside the safe zone.
The Purifier is the only way to expand the safe zone: right-click it against the outer edge of the zone and that chunk becomes safe, with the curtain redrawn around it. It is single-use and expensive to craft.
Hostiles inside the Ashlands are far nastier — double health, +50% attack, +15% speed, +4 armor — but they never spawn inside the safe zone.
Everything is configurable in config/ashlands-common.toml: safe zone radius, per-level damage and intervals, ticks per level, and whether Ashlands should be the default world type.
- Only active in the Ashlands world type; normal worlds are untouched



