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Ashenmoon

Explore The Dusk, a moonlit dimension of ash and starfall, with nine biomes, sky islands, dozens of structures, five lords including the Moon Lord, evolving lunarite gear and an 86-quest book.
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Ashenmoon 0.8.0

File nameashenmoon-0.8.0.jar
Uploader
GreyoxGreyox
Uploaded
Nov 13, 2026
Downloads
5
Size
68.1 MB
Mod Loaders
Fabric
File ID
9584579
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ashenmoon-1795355:9584579"

Learn more about Curse Maven

What's new

## v0.8.0 – “The Moon Lord”

The Moon Lord

- New master, the hardest in the mod: the Moon Lord. 1800 health, 14 armor, no blow takes more than 70 points from him. He floats facing the player, with an eye in each palm, an eye on the brow and a heart behind the ribs.
- Summoning: the astral sigil, crafted from a queen wing, a colossus core, a sovereign heart, a worm scale, a dawn shard block and four astral pearls. It is used in the Dusk like the other summoning items.
- Phase 1, the Hands: Volleys (the two palms fire in turn), Spheres (a ring of spheres diving at the player one by one), Slam (a marked zone on the ground, then shock rings to jump).
- Phase 2, the Gaze (66% health): Ray (a continuous beam announced by a pale line, sweeping the arena and stopped by blocks), followed by a daze during which he takes 80% more damage; Moonfall (columns of light marking the ground before impact).
- Phase 3, the Heart (33% health): Eclipse (he pulls players in while rings widen, then an announced explosion) and True eyes (three eyes circle the player and fire in turn). Attacks follow one another faster.
- Appearance: a skull open on a glowing brain, two large pupil-less eyes and a third eye on the forehead, six swaying turquoise-tipped tentacles, a broad chest with glowing veins, a ribcage open on the spine, and an eye in each palm.
- Six attacks unique to this fight, two per phase. Phase 1: Lunar leash (a tether pulls the player, hurts them and heals the Lord; 30 points of damage break it and daze him) and Constellation (he draws stars joined by lines that then ignite in the order they were drawn). Phase 2: Lunar tide (the whole arena is struck except two or three circles of moonlight) and Weightlessness (players float skyward under his fire, then are slammed back down). Phase 3: Twin moons (two moons spiral around him) and Moon quarters (the arena is cut in four, only one quarter stays safe and it moves one step with each strike).
- Animated model: each attack has its own pose (palms outstretched, arms spread, arm raised then brought down, head lowered for the ray, head drooping when dazed). The lids of the three eyes open and close, the ribs part in phase 3, the heart beats, the tail and tentacles sway. Every joint glides from one pose to the next instead of snapping.
- Two tracks in a heroic choral style: string ostinato, brass, a chanting choir that sings the theme, trumpets, taikos, timpani and bell. Theme in D minor, a heroic section in the major, and a whole-tone lift for the finale. They are twice as long as before so they no longer repeat during the fight: “The Descent” (phases 1 and 2) lasts about 3 min 40, “Lunar Requiem” (phase 3) about 2 min 40.
- Fix: the fight music cut out after phase 1. The server stopped the track on every phase change, although phases 1 and 2 share the same track; it is no longer stopped, and it restarts by itself if it is interrupted.
- Rewards: heart of the Moon Lord (trophy), 4 to 6 astral pearls, 2 to 3 eclipse cores, 2 to 3 awakening cores, 4 to 8 dawn shard blocks, 2 to 4 netherite scraps, 5000 experience points, an eclipse reliquary.

Astral pearl and teleportation

- Astral pearl: very rare drop from creatures of the Dusk killed by a player (2%, 3% with Looting I then 1% more per level). The lords drop 1 or 2. It is also found in traveling chests and through astral fishing.
- Astral anchor: sneak + right-click binds the place, right-click returns there, even from another dimension. 24 uses, 30-second cooldown.
- Blink shard: instant jump of up to 14 blocks in the direction you look, stopped before the first obstacle. Consumed on use; one astral pearl and four moonglass shards give four.
- Homeward mirror: brings you back to your respawn point (bed or world spawn). 8 uses, 5-minute cooldown.

Traveling chests and astral fishing

- Traveling chests: they appear on the surface, in caves, on floating islands and in mines. A right-click opens them once: 7 times out of 10 loot, otherwise a trap (ambush, blinding ash, rising gust, or the chest flees 20 to 40 blocks away). Unique item: the wayfarer’s feather, which slows falls when held in hand.
- Astral fishing: fishing in the Dusk has its own table (ash pike, moon koi, materials). During a starfall or an ashfall, the lakes sparkle and yield the star eel, the eclipse angler, stardust, dawn shards and, rarely, an astral pearl. Fishing in the Overworld is unchanged.
- The moon phase, shown when the line is cast, changes the odds: full moon, more moon koi and astral pearls; new moon, more eclipse anglers. Four edible fish, each with an effect (night vision, fire resistance, speed, strength).

Lunar corruption

- New ore in the caves of the Dusk: corrupted lunarite, which drops 2 to 3 chunks per block. Mining it and carrying the chunks raises the “Lunar Corruption” effect.
- Three levels depending on the accumulated duration: I, vision blurs now and then; II, nearby monsters are drawn to the player; III, the worn armor takes on a corrupted look for as long as the effect lasts.
- Purification altar (craftable, and present in buried shrines): with corrupted lunarite in hand, each dawn shard in the inventory purifies up to 8 chunks, and each chunk gives back 2 raw lunarite; bare-handed, it removes the player’s corruption. Without an altar, a corrupted chunk smelts into a single ingot.

Evolving lunarite

- The lunarite sword, four tools and four armor pieces evolve at the smithing table, keeping enchantments and wear: tier 2, awakened lunarite (awakening core + dawn shard block); tier 3, eclipse lunarite (eclipse core + meteoric shard). 18 new items, each with its own texture; worn armor changes its look too.
- Passive abilities: awakened weapons, “Lunar mark” (the target glows and weakens); eclipse weapons, “Eclipse thirst” (the target withers, each kill restores 2 hearts); tools held in hand, haste I then II. Full sets: awakened, night vision and speed; eclipse, night vision, resistance and immunity to lunar corruption.

World and structures

- Custom sky: the Dusk now has its moon, swaying across the top of the sky and showing the same phase as the Overworld’s. The stars turn and twinkle, and the sky drifts slowly from indigo to violet. Everything is data-driven, with no extra rendering work.
- New structure: the Crescent Sanctuary, a floating crescent moon nearly 50 blocks wide, with two round towers, a kiosk with a reliquary, a house and hanging lanterns. Built symmetrically with a small palette (starsalt, starsalt bricks, polished bone, red and blue tiles).
- Floating islands: three models (grove, shrine, islet) between 185 and 225 blocks of altitude.
- Underground: four new structures about twenty blocks below the surface (mine with two timbered galleries, rails and veins; lunar vault; buried shrine with its purification altar; fossil gallery). Each is linked to the surface by a ladder shaft topped with a four-pillar kiosk and a beacon lamp, visible from afar: they are no longer hidden in the rock.
- Buried shrine: the reliquary is no longer stuck under a lamp. It stands alone in the central aisle, and two lamps flank the altar dais.
- New sky structure: the Celestial Astrolabe, a moonglass sphere surrounded by three tilted lunarite rings, with small moons on their orbits and a walkway to the core. Sky structures are rarer (spacing 9 → 11 chunks), so that the sky stays clear.
- Surface structures more frequent than in 0.7.1, without overlapping. They are split into families: giants (citadel, hamlet, cathedral, cloister, arena) every 9 chunks; medium ones (spire, observatory, crypt, crater, obelisk, forge) every 6 chunks instead of 9; small ones in two independent series, each every 5 chunks. A structure only gives up its spot if a bigger structure really generates next to it.
- Structure rarity fix: a structure was discarded as soon as a bigger one could, in theory, appear nearby. Since there is a theoretical spot every few chunks, almost everything was discarded. The check now verifies that the big structure really exists (same terrain test, cached result).
- Cleanup of existing structures: 1386 isolated blocks, set in the middle of another material without forming a pattern (a lone cracked brick in a wall, a lone tile in a floor), are replaced by the surrounding block, across 37 structures.

 Balance and performance

- Fewer monsters in the Dusk: the surface spawner goes from one attempt every 2 seconds to one every 5 seconds, with at most 5 monsters around a player instead of 10; natural spawns are limited by a per-biome cost and happen one creature at a time.
- Fix for the freeze when entering the Dusk portal: with more frequent structures, each structure of a set measured the terrain on its own (up to 120 column reads per structure, 12 structures per spot), which froze the server while the arrival area was being prepared. Each column is now read only once, ground and surface together, on a grid shared by all structures, and kept in memory: about twenty times fewer computations, which also speeds up chunk loading in general.
- Faster portal crossing: the arrival area is prepared in the background while you wait in the portal, the search for an existing portal no longer forces the generation of neighboring chunks, and the wait goes from 3 to 2.5 seconds.
- Lower server load: moths look for a lantern every 10 seconds on average instead of 3, over an area three times smaller; ambient wildlife is recounted every 10 seconds instead of 6.

Codex and translations

- Quest tree: 17 new quests for the 0.8.0 additions, 86 in total. Main branch: astral pearl, astral anchor, homeward mirror, astral sigil, Moon Lord. Exploration: traveling chest, astral fishing, underground, floating islands, Crescent Sanctuary, Celestial Astrolabe. Crafting: corrupted lunarite, purification altar, awakening core, awakened lunarite, eclipse core, eclipse lunarite.
- Codex: 27 new entries (Moon Lord, astral pearl, teleportation items, traveling chests, astral fishing and fish, lunar corruption, evolving lunarite, sky of the Dusk, Crescent Sanctuary, floating islands, underground), with pictures of the new structures.
- Translations: the four language files were checked (no missing key, no text left in French in the other languages). All 0.8.0 content is translated into French, English, German and Spanish: names, tooltips, messages and Codex entries.

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