Ashenmoon 0.7.1
Curse Maven Snippet
What's new
v0.7.1 – The Great Tidy-Up
Quest tree
- “Moon Shard” quest: the description now states that lunarite ore is also found in Overworld caves, not only in the Dusk caves.
- Codex: the Quests tab is removed (the 69 entries and the 4 tab entries). The “The Quest Book” page states that the book opens with J by default, a key that can be changed in Options > Controls > Ashenmoon.
- Rewards follow the order of the tree: a completed quest whose previous quest is not completed can no longer be claimed (the Legend waits for the three masteries). The tooltip reads “Reward locked · complete … first”, and “Claim all” skips these quests.
- Crafting quests (tools, armor, lanterns, bell, compass, nectar, elixir, bricks, runestones, etc.) are now only validated by actually crafting the item (crafting trigger). Owning the item, for instance received as the reward of another quest or found in a chest, is no longer enough. The tooltip shows “Craft: …” for these objectives.
- “Moon Reliquary” quest: it completed by itself as soon as any of the five items (moon scythe, eclipse dagger, dawn scepter, moon nectar, ember elixir) was in the inventory, for example after the portal. It now completes by opening a reliquary (right-click), and the misleading five-objective list is gone. The moon scythe, eclipse dagger and dawn scepter quests require crafting them.
- Quest rewards: the lunarite ingot (tier 2) is replaced by 2 gold ingots, and the 3 dawn shards (tier 3) by 3 emeralds, so that a reward no longer completes another obtain quest. The Legend loot is unchanged.
- A short crystalline chime plays when a quest is completed, and a shorter note when a reward is claimed.
- Quest rewards must now be claimed: completing a quest no longer pays out anything automatically. A completed, unclaimed quest pulses gold with a “!”, and clicking it grants its experience and items (into the inventory, or on the ground if it is full). The tooltip reads “Completed: click to claim the reward” and then “Reward claimed”.
- “Claim all (N)” button in the Quest Book header: claims every available reward at once. It stays greyed out while nothing can be claimed. Command equivalents: /ashenmoon claim all, or /ashenmoon claim <quest>.
- New radial quest screen in the spirit of an RPG skill tree: the Legend of the Dusk in the center and four branches starting from it (main to the right, hunting up, exploration left, crafting down).
- Each quest is a node linked to the one before it: completed, available, locked or secret ("?"). Hovering opens a tooltip with the status, what to do, the objectives to tick off and the exact reward.
- Keyboard shortcut to open the Quest Book without the journal: J by default, rebindable in Options > Controls > Ashenmoon. Pressing the key again closes the book.
- Zoom in and out with the mouse wheel in the tree, centered on the cursor (45% to 160%). Dragging still moves the map.
- Harmonized tree: the many quests branching from the Passage are laid out in regular columns instead of one long line, all forks start from the same point, and links are drawn the same way on the four branches.
- Frames, experience and loot now follow a single rule: task (15 or 25 XP), goal (40 XP, 60 for armor), challenge (100 to 500 XP); loot matches the quest type instead of varying from quest to quest.
- "Advancements" screen: the Ashenmoon tabs had a missing background (purple and black checkerboard). They now use a plain background in the mod's colors, only for Ashenmoon advancements.
- Reward tiers are gone. Loot is now fixed and shown as is, for example "4× Bread", "3× Dawn Shard", along with experience points. There are no random amounts anymore.
- All 69 quest descriptions were rewritten to say exactly what to do: what to craft and with which recipe, where to find the creature or place, which item to use to summon a lord.
- The hunting quest "Veiled Tears" is renamed "Weeper Silenced": two quests shared the same name.
- 69 quests in total, new hunt quests and one secret quest; the seven hunt quests tied to the removed creatures are gone.
Creatures
- Removal of the creatures added in 0.7.0 except the star wisp: entities, renderers, items, eggs, loot, biome spawns, recipes and Codex texts.
Items
- Hamlet compass rebuilt on the classic compass model (32 needle frames, new colors). Held in the Dusk, the needle turns by itself toward the nearest hamlet; the search is cached so it does not cost performance.
- Soothing bell, Eclipse dagger, lunar scythe and Eclipse blade: textures redrawn, plainer and easier to read.
- Four new spears: lumen, silverbark, cinderpine and meteorite, with recipe, model and the effect of their material (glow 5 s, slowness 2.5 s, fire 3 s, fire 2 s).
- Meteorite spear: crafted from one meteoric shard and two sticks, durability 1000, it sets the target on fire for 2 s on each hit.
- Full meteorite set aura: embers orbit the wearer, with a few lava sparks and ash. The effect is purely visual and can be turned off with the "Armor aura" setting.
- Descriptions reworded to be more direct (bell, compass, quest journal, charms, dew, lunar armor, lunar spear); the three spears get one. The journal said 42 quests: corrected to 69.
- Icon of the "Face a lord" button replaced.
- Ashenmoon creative tab fully sorted by category (blocks, wood, gear, food, materials…) then by family and variant, with no duplicates.
Codex
- All pages are grouped by object type (materials, blocks, gear, food, bestiary, world) with group headings; missing entries were added (meteorite tools and armor, new spears).
- Mouse-wheel scrolling on the left bar and on the content, draggable scrollbars, arrow keys, Page Up/Down, Home and End on the keyboard.
- Crafting entries: the label "Crafting (fixed shape)" or "(shapeless)" is replaced by "Crafting", with no useless information.
- Bestiary: the "Passive and neutral" group becomes "Passive".
- The "The lords' health bar" entry was removed, along with its cross-references.
- Entries added: meteorite spear; the meteorite set aura is described on the chestplate entry.
- Release dates added to the patch notes: 0.4.0 on 12/10/26, 0.5.0 on 20/10/26, 0.6.0 on 30/10/26, 0.7.0 on 06/11/26, 0.7.1 on 09/11/26.
Bug fixes
- Crash when crossing the Dusk portal (“Tried to biome check an unregistered feature”, feature cave_glimmer_caps): the nested features of the moss carpets, veil moss and salt crystals carried a biome filter and are now filtered only at the parent feature level.
- Cave life: the moss, veil moss and salt carpets only replaced vanilla stone blocks, which do not exist in the Dusk, so they would never have grown. They now use a block list made for the Dusk.
- Inaccurate quest descriptions fixed (creature behaviors, spawn locations and recipes), and the quest journal description that announced 42 quests instead of 69.
- Orphaned translation keys removed (old description lines, old tier labels) in all four languages.
- Integrity checks on all resources: recipes, loot, advancements, models, textures, structures, translations in the four languages and Codex cross-references. No broken reference was found.
World and structures
- Rarer Dusk ambient music: the first track after 1 to 2 minutes, then 5 to 12 minutes of silence between tracks (previously 30 seconds to 2 minutes). Scenery ambient sounds are twice as rare.
- Dusk biome layout: the moonglass forest, which dominated the temperate band, is reduced to a narrow band; lunar meadows, ashen wastes and ember marshes gain ground.
- Smaller lakes: the sea level goes from 54 to 46, which reduces the size and number of bodies of water. Structure placement is still computed on the old level, so they are not more restricted.
- Lighter chunk generation: the three kinds of cave vegetation go from 6 to 3 attempts per chunk (surface vegetation is unchanged, biomes stay well filled). The isolated lunarite pillars placed in the biomes are removed.
- New designs for the eclipse blade, eclipse dagger, dawn scepter and moon scythe, in the spirit of Terraria’s special weapons: thick outlines, glinting blade, golden guard, glowing gem, radiant sun and a large crescent blade.
- Water poison: it now applies on contact with the water (feet in the water), not only when the head is submerged. It is checked 5 times per second instead of once.
- Real ashfall: small fireballs fall from the sky at random around players, with a trail of flames and ash, and die out on the ground in a spray of sparks. A player who gets hit burns for 2 seconds; nothing in the scenery catches fire. Wind and crackling are much quieter.
- Starfall: star sparks also fall from the sky at random, on top of the big meteorites. The rumble and whistle are reduced (volume and frequency), and the meteorite impact is quieter.
- Empty flower pots floating in structures: the 122 empty pots across all structures are removed.
- Less empty biomes: major structures are much more frequent (spacing 16 → 9 chunks, minimum separation 7 → 3) and so are minor ones (spacing 6 → 3, minimum separation 2 → 1).
- New surface scenery: silverbark lamp posts, standing stones and bone totems, spread across the biomes by theme.
- More life in every biome: creature spawn probability raised from 0.2 to 0.55, larger groups, more ambient creatures (moonflies, star wisps), and cinder snails, moths, lumen jellies or watchers added to the biomes that lacked them.
- Structures no longer place on high terrain: rejected if the center is more than 34 blocks above sea level or if the surrounding ground rises sharply.
- Relief added to the Dusk terrain through an extra hills noise, for less flat plains.
- Cave life: giant fossils (spine, skull) with ore veins, moss carpets with glowing mushrooms, veil moss and salt crystals depending on the biome.
- Structure cleanup: isolated blocks or small illogical clusters (ember moss, magma, ancient bone, chiseled or cracked bricks in buildings) are replaced by the neighboring block; deliberate patterns (checkerboards) are kept.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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