Ashendawn-1.8.jar
Curse Maven Snippet
What's new
Ashendawn 1.8
⚔️ A livelier wilderness
Meet the Goblins: Warriors charge with their shields, Assassins close in with blades, Archers carry crossbows and bombs, and Shamans support their allies.
Fresh faces for familiar enemies: ordinary Skeletons, Zombies and Witches use the new models. Their vanilla combat rules, drops and identities stay intact.
🔨 Make every job count
Your progress stays with you. Earned progress in all eight ordinary professions counts towards combined Realm Rank requirements, including jobs you have left. Combat and Culinary remain separate.
Blacksmithing pays. Eligible equipment crafting and material repairs earn Silver as well as XP, including rank and event bonuses.
Contracts for every active profession. Each job has its own Daily, Weekly and Monthly slots. You can take Bramblewick's contracts while Farming is an additional job.
Forge work for Orin. New Blacksmithing contracts ask for equipment work. Accepted Construction contracts and historical records remain saved; block placement no longer earns new Construction rewards.
🎉 More rewarding celebrations
A better spin at Tipsy Tommy's: the upgraded default wheel pays 500–5,000 Silver, with a Silver bonus alongside the Margarita prize. Already reserved prizes keep their original rewards.
Tommy can start at cold locations: Aura Hour prepares the marked Cratefall locations before starting its timer and rewards.
More Cratefall sparkle: multicoloured fireworks now launch every four seconds.
🛠️ Smoother progress
Bonuses add up properly: small XP and Silver fractions carry between actions and survive restarts.
Blacksmithing joins the celebration: Golden Quarter and Tommy's Aura Hour boost eligible forge work. Overlapping events use Aura's double rewards once.
Ranks match the Chronicle: profession and Exploration requirements use the earned progress shown on your attribute pages.
Prestige stays fresh: visible standings update automatically and refresh when reopened.
Progress is protected: interrupted reward payments recover through saved receipts, keeping earned XP, investments and historical rewards.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

