Ashendawn-1.7.8.jar
Curse Maven Snippet
What's new
Ashendawn 1.7.8
- Faster, bounded fixed travel: prepared public hubs, separate destination preparation and RTP generation admission, shared per-player travel ownership, safe verified event returns and finite failure feedback. Public warp warmup remains 2 seconds.
- RTP selects distributed generated terrain and keeps arrivals at least 1,024 blocks horizontally from other players and pending random arrivals. Separation is rechecked before arrival.
- Wilderness Nether portal ignition uses the existing main Realm Rank 20 gate; the final End Eye respects Rank 30. Native frame validation, claims and Forge cancellation remain authoritative. Queued portal travel preserves 8:1 scaling, safe exits, saved wilderness return links and legacy origin data.
- Personal formatted market receipts name the buyer, quantity, item and Silver. Offline sales survive restart and are delivered on login, with a compact summary for multiple sales.
- Ten Masters use three simple bounded attributes, up to 100 points each. Earn XP from the appropriate profession, invest directly, preserve earned progression and preview a free reset. Orin is Blacksmithing; Elara is Exploration. Old Actions/wares skill navigation is removed.
- Cleaner shared Chronicle Master layouts, separated portrait/XP/points, and retained functional job controls.
- Targeted Dorrick mining/rest correction, Realm Revels forward juggling, steadier Nella walking and Sabine’s exact supplied librarian appearance.
- Blood Moon qualifying time now uses the actual dimension identity. Completion snapshots and durable reward receipts preserve recovery and prevent duplicate rewards.
- Event gifts and purchased-item delivery save the recipient rather than repeatedly saving all online players. Failed verification retains pending work. Stationary decorative citizens skip unnecessary zero-distance collision work while keeping animations and ticks.
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