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Ashendawn Core

The custom gameplay core for Ashendawn. Players should install the official Ashendawn modpack for the complete server experience.
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Ashendawn-1.7.7.jar

File nameAshendawn-1.7.7.jar
Uploader
TomJoLoTomJoLo
Uploaded
Nov 9, 2026
Downloads
36
Size
329.0 MB
Mod Loaders
Forge
File ID
9534362
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ashendawn-1779178:9534362")

Learn more about Curse Maven

What's new

Ashendawn1.7.7

  • Fixed campaign commission step buttons returning to Questions without an explanation; deliberate button clicks now act immediately.
  • Bounded the complete RTP wait, added limited safe travel through loaded terrain under load and clearer request diagnostics.
  • Restored Minecraft's normal online-player Tab list.
  • Simplified Jobs: ten Master portraits, levels and skill trees; click a skill directly to spend a point.
  • Improved Chronicle selection/detail navigation, Titles, rank guidance, readable fonts and shared progress bars.
  • Rank goals now link to their named Realm Quest stages, ready to start and track.
  • Nether opens at RealmRank20; End at30. Progression goals were moved to avoid locking players out of their unlocks.
  • Eligible job actions award XP and Silver with compact feedback above the hotbar, including cooking and hostile kills.
  • Added current/previous weekly, monthly and overall Kingdom prestige views and online-player invitation selection.
  • Weekly Rewards use Sunday19:00 UK time with a grouped results summary and offline delivery.
  • Improved personal rank-up summaries, public promotions and completed market listing/purchase announcements.
  • BloodMoon mobs have10percent less health/damage; new Silver rewards are15percent higher. Corrected current-event custom-mob kill credit.
  • Cratefall multicolour fireworks run every15seconds; Royal Bounty prepares its existing arena chunks before admission.
  • Fixed Royal Bounty defeat cleanup losing participant rewards; pending items survive full inventories and restart.
  • Aligned bounty attacks and facing, including protected-arena participant targeting.
  • Made Crownslayer equipment tradeable and usable from creative, commands and market purchases. Earned collection remains separate.
  • Applied animation axis, costume/hat, prop/effect and bone-reference repairs across imported packs. In-world visual fitting remains for QA.

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