Description
Bind the spirits of the Other Side to your spells.
Ashen Grimoire adds a new Occult school of magic to Iron's Spells 'n Spellbooks, built to work hand in hand with Occultism. Spirits write your scrolls, demons fight at your side, and every new item is made with an Occultism ritual.
✦ Spells
Ten Occult spells, all boosted by the new Occult Spell Power attribute.
- Soul Siphon: tears a piece of the soul out of the target. Part of the damage comes back to you as health.
- Spirit Flame: a ball of blue spirit fire. Extra damage to undead.
- Third Eye: see hidden Otherworld blocks. At higher levels it also shows mobs through walls.
- Spirit Transmutation: turns dropped items into their spirit fire results, no fire needed.
- Spectral Chains: chains of the Other Side hold the target in place. It cannot walk, fly or jump.
- Otherworld Step: step through the Other Side to where you are looking.
- Afrit Inferno: a ring of red fire that burns and throws back everything around you.
- Call of the Lost: lost spirits guard you. They attack anything that hurts you, anything you attack and any monster that hunts you.
- Banishment: a pentacle flares under you. Spirits, possessed mobs and undead take heavy damage and are thrown away.
- Summon Afrit: an afrit from the Other Side fights for you for 3 minutes.
✦ Spirit Scriptorium
A writing desk for a bound spirit. Put a bound Book of Binding in it and the spirit moves in. Pick a spell, hand it Iron's ink and paper, and the spirit writes the scroll for you.
The stronger the spirit, the rarer the scroll:
| Spirit | Highest rarity |
|---|---|
| Foliot | Uncommon |
| Djinni | Rare |
| Afrit | Epic |
| Marid | Legendary |
✦ Items
- Ashen Grimoire: an Occult spellbook with 10 slots. +15% Occult Spell Power, +10% summon damage, +200 mana.
- Spirit Lantern Staff: a staff with a spark of spirit fire in its lantern. +15% Occult Spell Power, +15% summon damage, +100 mana.
- Banishing Dagger: double damage to spirits and possessed mobs, more damage to undead. Can be imbued with a spell.
- Pact Seal: a necklace. Your summons, familiars, spirits and pets take 35% less damage and deal 30% more.
- Essence of Ascension: levels up your Occultism familiar (up to level 3). The level stays in the Familiar Ring.
- Occult Rune and Occult Upgrade Orb: +5% Occult Spell Power on armor in the Arcane Anvil, like the other school orbs.
✦ Mobs
- Wandering Spirit: a hooded ghost with a lantern that drifts through walls at night. Only the Third Eye or Otherworld Goggles reveal it. Drops ectoplasm.
- Fallen Djinni: a mini-boss called with a ritual. Throws spirit fire, teleports and calls lost spirits when hurt. Drops the Heart of the Fallen Djinni.
✦ Rituals
Every item is made with an Occultism ritual: Banishing Dagger, Pact Seal, Essence of Ascension, Ashen Grimoire, Spirit Lantern Staff, Spirit Scriptorium, plus rituals to call a Wandering Spirit or the Fallen Djinni.
✦ Where to start
- Open the Dictionary of Spirits and go to the Rituals page. The Ashen Grimoire chapter explains every spell, item and ritual, with pentacles and ingredients right in the book.
- Scrolls come from the Scroll Forge (otherworld essence or afrit essence as focus), the Spirit Scriptorium, wild afrits, unbound marids, the wild hunt, possessed mobs and dungeon chests.
- All recipes are also shown in JEI, and everything has its own creative tab.
✦ Requirements
- Minecraft 1.21.1, NeoForge
- Iron's Spells 'n Spellbooks
- Occultism
- GeckoLib
- Curios API
Languages: English, Russian.
Djinni and afrit models are based on Occultism by klikli-dev (MIT License). Everything else is original.






