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Ash Of Sin: Need More Power

Control over every mob's vanilla attributes: max health, damage, armor, speed... each individually, additive and multiplicative.

Ash Of Sin: Need More Power

**Per-entity overrides** — target any mob by its registry ID (`minecraft:zombie`, modded mobs included).

**All 13 vanilla entity attributes** — max health, attack damage, armor, armor toughness, attack speed, attack knockback, knockback resistance, movement speed, flying speed, follow range, luck, jump strength, spawn reinforcements chance.

**Additive AND multiplicative** — final value = `(base + add) × (1 + multiplier)`, where a multiplier of `1.0` means +100%.

Example: `data/ash_of_sin_need_more_power/minecraft/zombie.json` inside need more power datapack

```zombie.json
{
  "attack_damage": 20.0,
  "max_health": 20.0,
  "attack_damage_multiplier": 1.0,
  "max_health_multiplier": 1.0
}
```

- Zombie base attack damage (3) becomes `(3 + 20) × (1 + 1.0) = 46`.
- Zombie base max health (20) becomes `(20 + 20) × (1 + 1.0) = 80`.

## Supported Attribute Keys
| Key | Attribute |

| `max_health` | Max Health |
| `follow_range` | Follow Range |
| `knockback_resistance` | Knockback Resistance |
| `movement_speed` | Movement Speed |
| `flying_speed` | Flying Speed |
| `attack_damage` | Attack Damage |
| `attack_knockback` | Attack Knockback |
| `attack_speed` | Attack Speed |
| `armor` | Armor |
| `armor_toughness` | Armor Toughness |
| `luck` | Luck |
| `jump_strength` | Jump Strength |
| `spawn_reinforcements_chance` | Spawn Reinforcements Chance |

Every key also has a `<key>_multiplier` version. Write only the keys you need — unlisted attributes are never modified.

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