promotional bannermobile promotional banner

Ash Of Sin: Adventure Guard

Automatically switches players to Adventure Mode and prevents them from breaking or placing blocks in any form inside configured dimensions, structures, and feature areas.

Ash Of Sin: Adventure Guard

Some places may be walked upon, but never changed.

Adventure Guard defines protected areas through three configurable lists:

dimensions, structures, and features.

Players who enter them are automatically switched to Adventure Mode, while every form of block breaking, placing, explosion damage, piston movement, mob destruction, and even command modifications such as setblock, fill, and clone is blocked.

Their previous game mode is restored once they leave.

The world remains exactly as it was first seen — you are a witness, not a builder.

The Ash Of Sin: Adventure Guard Team

Grand Artisan tier frameprofile avatar
  • 48
    Followers
  • 32
    Projects
  • 17.4M
    Downloads

More from WindrinnView all

  • Ash Of Sin: Spawn Rites project image

    Ash Of Sin: Spawn Rites

    Decides what creatures may be born where, under what conditions, and in what numbers.

    • 22
    • September 2, 2026
  • Entity Watchdog project image

    Entity Watchdog

    Watches every entity-loading path at the highest interception priority, and the moment any entity fails to load it crashes the game/server instantly with a detailed diagnostic report pinpointing which mod and what caused the failure.

    • 9
    • September 2, 2026
  • Ash Of Sin: Boss Realms project image

    Ash Of Sin: Boss Realms

    Every boss and boss-summoning structure from every loaded mod gets its own dedicated realm dimension, naturally shaped by the biome it belongs to, and reborn from ashes whenever no player is left inside.

    • 9
    • September 2, 2026
  • Ash Of Sin: No More Too Many Structures project image

    Ash Of Sin: No More Too Many Structures

    Intelligently controls structure and feature density with configurable radius and count limits to prevent overlaps and overcrowding.

    • 706.5K
    • September 2, 2026
  • Ash Of Sin: Spawn Rites project image

    Ash Of Sin: Spawn Rites

    Decides what creatures may be born where, under what conditions, and in what numbers.

    • 22
    • September 2, 2026
  • Entity Watchdog project image

    Entity Watchdog

    Watches every entity-loading path at the highest interception priority, and the moment any entity fails to load it crashes the game/server instantly with a detailed diagnostic report pinpointing which mod and what caused the failure.

    • 9
    • September 2, 2026
  • Ash Of Sin: Boss Realms project image

    Ash Of Sin: Boss Realms

    Every boss and boss-summoning structure from every loaded mod gets its own dedicated realm dimension, naturally shaped by the biome it belongs to, and reborn from ashes whenever no player is left inside.

    • 9
    • September 2, 2026
  • Ash Of Sin: No More Too Many Structures project image

    Ash Of Sin: No More Too Many Structures

    Intelligently controls structure and feature density with configurable radius and count limits to prevent overlaps and overcrowding.

    • 706.5K
    • September 2, 2026