Ascensio 1.2
Ascensio dynamically increases the maximum health of hostile mobs based on the world’s difficulty level, boss-kill progression, and the dimension in which each mob appears.
As the Wither, Ender Dragon, or other custom targets are defeated, the world gradually advances through increasingly difficult stages. Newly spawned or reloaded mobs will have more health, allowing the game’s difficulty to grow alongside player progression.
Main Features
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Dynamic Health Scaling
Increases the maximum health of hostile mobs from Minecraft and most other mods. Attack damage, armor, and movement speed are not affected. -
Boss-Based Stage Progression
The world advances to the next difficulty stage the first time each configured entity is defeated. A customizable message can also be broadcast to the entire server. -
Multiple Difficulty Levels
Includes three difficulty levels by default. Each level contains a starting stage, a Wither-defeated stage, and an Ender-Dragon-defeated stage. -
Dimension-Specific Multipliers
The final health multiplier is calculated as:Stage Multiplier × Dimension Multiplier. -
Entity Blacklist
Search for entities by name or registry ID and exclude selected mobs from health scaling. -
Node-Based Stage Editor
Configure difficulty levels, base multipliers, stage-triggering entities, stage multipliers, broadcast messages, text colors, and formatting such as bold, italic, underline, and strikethrough. -
Modded Mob Compatibility
Supports all entities classified as monsters, with additional detection support forjerotesvillage,monsterexpansion, andtorchesbecomesunlight. -
Persistent World Progression
The current difficulty level and defeated targets are saved with the world. -
In-Game Configuration
Use the/ascensiocommand and its subcommands to view and adjust the difficulty level, progression, entity blacklist, and stage settings

