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Ascending Fishers Core

The custom core mod for Ascending Fishers, adding fishing progression, upgradeable gear, automation, custom bosses, and endgame systems.
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ascending_fishers_core-0.4.1.jar

File nameascendingfishers-0.3.0.jar
Uploaded
Sep 18, 2026
Downloads
95
Size
782.1 KB
Mod Loaders
NeoForge
File ID
8909265
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ascending-fishers-core-1698182:8909265"

Learn more about Curse Maven

What's new

Ascending Fishers 0.4.1

This update focuses on improving early-game progression, fishing balance, automation access, renewable resources, and several progression fixes.

Early Fishing Balance

  • Increased the custom starter-resource chance when fishing in normal Water from 60% to 80%.

  • Rebalanced normal Water starter resources:

    • String is now the most common early resource.
    • Dirt, Cobblestone, Flint, and Saplings remain available.
  • Reduced the amount of early-game Cod and Salmon by allowing fewer catches to fall through to the vanilla fishing table.

  • Normal Water Auto Angler catches now have a 70% base chance to produce starter resources.

  • Updated displayed JEI fishing chances to match the new balance.

Dirt Water Tree Expansion

  • Dirt Water can now provide all eight vanilla tree starters:

    • Oak Sapling
    • Spruce Sapling
    • Birch Sapling
    • Jungle Sapling
    • Acacia Sapling
    • Dark Oak Sapling
    • Cherry Sapling
    • Mangrove Propagule
  • Saplings and propagules are now much more common from Dirt Water, making it the main early-game source for tree variety.

Earlier Auto Angler

  • Reworked the Auto Angler recipe for much earlier progression.

  • New recipe uses:

    • 4 Iron Ingots
    • 1 Gold Ingot
    • 1 Redstone Block
    • 2 basic Anglers Poles
  • Removed the previous Iron Block and Gold Block requirements.

  • Updated Auto Angler progression tracking so automated catches can now be detected during the early-game progression.

  • Moved the hidden automated-catch advancement support from the later progression into Chapter 2 support.

  • The Auto Angler is now intended to become available near the end of the Flint tier, before the Iron Anglers Pole.

Renewable Lava

  • Added a renewable Lava Bucket recipe.
  • 4 Magma Cream placed around an empty Bucket now crafts 1 Lava Bucket.
  • This provides a renewable lava path using Magma Cream obtained through Soul Sand Water instead of requiring naturally generated lava.

HUD Improvements

  • Adjusted the custom health HUD layout.
  • Moved the armor bar above the compact heart display for better visibility and spacing.

Progression and Compatibility Fixes

  • Improved several progression checks and prerequisites used by Ascending Fishers systems.
  • Corrected Eyes of Ender progression checks.
  • Improved Endless Leviathan progression and summon requirement handling.
  • Endless Leviathan summoning no longer restricts the player to a specific armor set.
  • Corrected Leviathan weapon/stat progression checks.
  • Updated Heart of the Ascended Ocean progression support used by late-game content.
  • Improved progression support for Inferium, Prosperity, and later modded-resource paths.
  • Various internal advancement, recipe, JEI, and progression cleanup.

Version

  • Updated Ascending Fishers core mod version to 0.4.1.

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