AscendantTreasures-1.3.2.jar
Curse Maven Snippet
What's new
v1.3.2
Compatibility: Health Guard reworked
The "immortality" effect for ascended players no longer touches vanilla code, which fixes a startup crash when another mod rewrites how health is set.
- The old implementation used a mixin anchored inside
LivingEntity#setHealth. If any other mod overwrites or heavily modifies that method, the injection point disappears and the game fails to boot (e.g. with waifu_of_god, which overwritessetHealthwith@Overwrite).
- It is now implemented with the Forge
LivingDeathEventinstead, so the mod performs no injection at all in that area and is immune to this class of conflict.
- Coverage is broader than before: because
die()is the single funnel for every death, the effect now also guards/kill, command damage and forced kills from other mods — not just regular damage.
This mod has no additional files

