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AscendantTreasures

Every ancient treasure you loot from chests is collected for good, granting permanent passive powers you can further upgrade with stardust.
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AscendantTreasures-1.2.5.jar

File nameAscendantTreasures-1.2.5.jar
Uploader
starluostarluo
Uploaded
Aug 27, 2026
Downloads
11
Size
2.4 MB
Mod Loaders
Forge
File ID
8749772
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ascendanttreasures-1669437:8749772")

Learn more about Curse Maven

What's new

1.2.5 · Ascension

Requires: Minecraft 1.20.1 (Forge 47.3.0 / 47.4.10) Release date: 2026-08-28 Upgrading from 1.2.0: just replace the jar. Codex progress, refinement levels and the flight preference are all preserved; already-ascended players receive the advancement automatically.

The Ascension System · Three Layers of Transcendence

"Ascension" — collect all 88 treasures, refine every one to nine stars, and transcend mortality.

Layer

Mechanism

Status

1 · Immune to Erasure

All entity-erasure blocked

Live

2 · Riding the Wind

Codex-toggleable creative flight

Live

3 · Undying Body

Health-clear attacks cannot kill

Live

Attainment · Ascension advancement

Challenge advancement, server-wide announcement

Live

Note: the ascended do not die, and heaven's decree cannot claim them. If you still want to experience death, temporarily remove some treasures from the codex or lower their refinement.

Ascension Advancement · Proof of Attainment

  • Sits at the very top of the advancement tree: "First Treasure → Collector → Connoisseur → Grand Completion → Ascension"

  • Challenge frame (gold border), toast popup and server-wide announcement the instant it is earned

  • Icon: the Lingxiao Primordial Mirror — "Lingxiao" (soaring to the heavens) is ascension itself

  • Timing is exactly synced with the ascended state — the same second anti-erasure, flight and undying body come online, the advancement lights up

  • Players who ascended before installing this build receive it automatically within seconds, no re-earning needed

Layer 1 · Immune to Erasure

Once ascended, you are immune to all forms of entity erasure.

  • Intercepts all DISCARDED (the standard discard path used by mods/tools to delete entities) and KILLED (forced removal) entity removals

  • Double Mixin interception: guards both remove() (the public entry point) and setRemoved() (the low-level state setter), so even mods that bypass the public API and call the setter directly cannot erase the player

  • Ascension is checked live against codex data — losing a star or missing a treasure instantly drops the protection

These vanilla flows always pass through untouched — zero gameplay changes:

Scenario

Removal reason

Status

Dimension travel

CHANGED_DIMENSION

allowed

Chunk unload

UNLOADED_TO_CHUNK

allowed

Normal logout

UNLOADED_WITH_PLAYER

allowed

Normal death

player already down (isAlive=false)

allowed

Layer 2 · Riding the Wind (Flight)

Once ascended, the player automatically gains creative-style flight — double-tap space to soar.

  • Flight tracks ascension live: revoked the moment ascension lapses, granted again the moment it returns

  • Fall damage is fully suppressed while the grant is active — drop from the sky with flight off and land unharmed

  • Survives death/respawn, dimension changes and relogging

A "仙遁" button on the codex bottom bar (left of the refine button) lets ascended players toggle flight anytime:

  • ON by default — ascension grants flight instantly, no manual step

  • Clicking before ascension shows the requirement: "collect every treasure and refine all to nine stars"

  • The preference is stored per player and remembered across restarts

  • Toggling confirms on the actionbar: "御风而行" (riding the wind) / "已收势" (power sheathed)

Safety boundaries:

  • Vanilla creative/spectator flight is never touched — only grants we made are revoked

  • Flight given by other mods is never disabled (internal grant-flag mechanism)

  • Toggling off mid-air lets you fall naturally (fall immunity keeps the landing safe)

Layer 3 · Undying Body (Health-Clear Immunity)

Once ascended, no "health removal / health clearing" attack can kill you anymore.

  • Prime example: Draconic Evolution's chaos guardian full-power laser — it bypasses armor, absorption, totems and every conventional defense, writing your health to a negative quadrillion value and then judging you dead

  • Protection: when a lethal value (<= 0) is written, an ascended player's health lands at half a heart (1 point) instead — the attack still bites, the bar still drops, it just never reaches zero

  • Coverage: not just the laser — any mod that kills via direct health writes, the /kill command, and overkill damage are all covered

  • Normal restoration (healing, regeneration, respawn) is completely unaffected

Fixes

  • Fixed the instant crash when clicking the flight toggle (AbstractMethodError: m_93750_) — the reobf tool now remaps invokedynamic names, and the button callback bytecode matches the codex's existing buttons byte-for-byte

 

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