AscendantTreasures-1.2.0.jar
Curse Maven Snippet
What's new
Ascendant Treasures — Changelog 1.2.0
Requires: Minecraft 1.20.1 (Forge 47.3.0) Release date: 2026-08-27 Localization: English / Simplified Chinese Upgrading from 1.1.0: just replace the jar. Codex progress and refinement levels are fully preserved.
Additions
60 New Treasures (Codex total 28 → 88)
Batch 3 · 20 items Mingxin Decay-Breaking Arrow, Suoxian Immortal-Locking Bell, Juxian Gouchen Ruler, Golden Phoenix Demon-Locking Hairpin, Demon-Banning Dao-Gazing Terrace, Yazi Demon-Awering Shield, Chongxu Azure-Rove Sword, Sky-Bearing Vast-Sea Armor, Vermilion Bird Seal, Yuxu Pure Vase, Flame-Glow Banner, Treasure-Hue Banner, Crimson-Sun Flame Lamp, Gouchen Ruler, Seven-Luminary Azure Mirror, Immortal-Sundering Ghost Sword, Black Tortoise Mind-Clearing Umbrella, Land-Severing Heaven-Veil Banner, Nine-Dragon Five-Flame Armor, Qiankun Mountain-Suppressing Bell
Batch 4 · 20 items Zhenwu Demon-Burning Sword, Kunxu Immortal-Slaying Sword, One-Thought Decay-Removing Bow, Harmonious Immortal-Demon Spear, Demon-Suppressing Banner, Eight-Abstinence Heaven-Veil Banner, Life-Offering Immortal-Demon Shield, Demon-Melting Decay-Purifying Bowl, Ten-Directions Harmony Pendant, Kongtong Demon-Sealing Seal, Spirit-Abyss Immortal-Demon Bell, Soul-Locking Beads, Lingxiao Primordial Mirror, Void-Nature Decay-Destroying Bottle, Five-Complete Dao-Heart Cauldron, Immortal-Praying Cauldron, Kui-Ox Cauldron, Carefree Decay-Ferrying Boat, Demon-God Pearl, Biyou Celestial-Net Scroll
Batch 5 · 20 items Zhanlu Benevolent Sword, Heaven-Slaying Sword, Heaven-Reaching Golden-Jiao Scissors, Coiled-Dragon Crimson-Blood Staff, Resonant-Gold Immortal-Demon Umbrella, Azure-Dragon Wood Bell, Water-Moon Sacred Tower, Sun-Moon Universe Pendant, Nirvana Tribulation Immortal-Demon Instrument, Xihe Sun-Chariot Bell, Daluo Golden Vase, Banished-Immortal Scroll, Soul-Suppressing Yin Token, Nine-Grade Lotus Platform, Mystic-Bond Jade Ruyi, Spirit-Gathering Treasure Tree, Primordial Golden Cauldron, Taizhen Immortal-Demon Chart, Demon-Transforming Gourd, Flame-Heaven Demon Pot
Every treasure ships with unique lore, attribute bonuses, quality tier (Celestial/Sacred) and a category role. The codex UI has been upgraded to a 6-page paginated browser (16 cards per page).
6 New Combat Affixes (5 → 11 total)
New cultivation-style affixes. They scale with refinement just like the core stats (+6% per level):
|
Affix |
Effect |
|---|---|
|
Empowered Critical Damage |
Extra damage multiplier on critical hits |
|
Evasion |
Chance to completely negate an incoming attack (with sound feedback) |
|
Final Damage Reduction |
Reduces damage after normal calculation |
|
Lifesteal |
Restores health by a percentage of final damage dealt |
|
Armor Penetration |
Bonus damage based on a percentage of the target's armor |
|
Final Damage Amplification |
Increases damage after normal calculation |
Affixes are assigned by category: Critical → Empowered Critical Damage, Offense → Armor Penetration / Final Damage Amplification, Defense → Evasion / Final Damage Reduction, Sustenance → Lifesteal, Demon-Beast → Lifesteal / Armor Penetration. Sacred-tier treasures carry one additional minor affix.
Codex Milestone Advancements (4)
Vanilla-style advancements with toast popup and chat announcement when your collection crosses a milestone:
|
Advancement |
Requirement |
Frame |
|---|---|---|
|
First Treasure |
Collect your 1st treasure |
Task |
|
Treasure Collector |
Collect 30 treasures |
Task |
|
Treasure Connoisseur |
Collect 60 treasures |
Goal |
|
Grand Completion |
Collect all 88 treasures |
Challenge |
Existing saves will retroactively award milestones already reached the next time a treasure is collected.
Config File
Generated on first launch at config/ascendant-treasures.toml, applies after a game restart:
[loot]
treasureChance = 0.1 # Chance for chests to generate a treasure (0-1)
stardustChance = 0.35 # Chance for chests to additionally drop stardust (0-1)
stardustMin = 1 # Minimum stardust per drop
stardustMax = 3 # Maximum stardust per drop
compensationMin = 2 # Lower bound of compensation stardust (codex complete)
compensationMax = 5 # Upper bound of compensation stardust (codex complete)
[bonus]
collectBonusPercent = 1.0 # Health/attack bonus per collected treasure (1 = 1%)
Tweaks
Loot De-Duplication
Chest loot now filters treasures against the opener's codex — no more duplicate treasures (until the codex is complete, every chest roll yields a treasure you don't own yet). Each player is judged independently in multiplayer. Once a player completes the codex, the treasure slot turns into 2-5 stardust compensation (configurable).
Codex Overview Panel
The attribute summary grew from 5 to 11 rows, with the new affixes laid out in a compact two-column grid.
Fixes
-
Fixed a client crash when opening the codex overview panel, caused by a malformed number format string (
UnknownFormatConversionException)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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