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AscendantTreasures

Every ancient treasure you loot from chests is collected for good, granting permanent passive powers you can further upgrade with stardust.
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AscendantTreasures-1.2.0.jar

File nameAscendantTreasures-1.2.0.jar
Uploader
starluostarluo
Uploaded
Aug 27, 2026
Downloads
9
Size
2.4 MB
Mod Loaders
Forge
File ID
8746057
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ascendanttreasures-1669437:8746057")

Learn more about Curse Maven

What's new

Ascendant Treasures — Changelog 1.2.0

Requires: Minecraft 1.20.1 (Forge 47.3.0) Release date: 2026-08-27 Localization: English / Simplified Chinese Upgrading from 1.1.0: just replace the jar. Codex progress and refinement levels are fully preserved.

Additions

60 New Treasures (Codex total 28 → 88)

Batch 3 · 20 items Mingxin Decay-Breaking Arrow, Suoxian Immortal-Locking Bell, Juxian Gouchen Ruler, Golden Phoenix Demon-Locking Hairpin, Demon-Banning Dao-Gazing Terrace, Yazi Demon-Awering Shield, Chongxu Azure-Rove Sword, Sky-Bearing Vast-Sea Armor, Vermilion Bird Seal, Yuxu Pure Vase, Flame-Glow Banner, Treasure-Hue Banner, Crimson-Sun Flame Lamp, Gouchen Ruler, Seven-Luminary Azure Mirror, Immortal-Sundering Ghost Sword, Black Tortoise Mind-Clearing Umbrella, Land-Severing Heaven-Veil Banner, Nine-Dragon Five-Flame Armor, Qiankun Mountain-Suppressing Bell

Batch 4 · 20 items Zhenwu Demon-Burning Sword, Kunxu Immortal-Slaying Sword, One-Thought Decay-Removing Bow, Harmonious Immortal-Demon Spear, Demon-Suppressing Banner, Eight-Abstinence Heaven-Veil Banner, Life-Offering Immortal-Demon Shield, Demon-Melting Decay-Purifying Bowl, Ten-Directions Harmony Pendant, Kongtong Demon-Sealing Seal, Spirit-Abyss Immortal-Demon Bell, Soul-Locking Beads, Lingxiao Primordial Mirror, Void-Nature Decay-Destroying Bottle, Five-Complete Dao-Heart Cauldron, Immortal-Praying Cauldron, Kui-Ox Cauldron, Carefree Decay-Ferrying Boat, Demon-God Pearl, Biyou Celestial-Net Scroll

Batch 5 · 20 items Zhanlu Benevolent Sword, Heaven-Slaying Sword, Heaven-Reaching Golden-Jiao Scissors, Coiled-Dragon Crimson-Blood Staff, Resonant-Gold Immortal-Demon Umbrella, Azure-Dragon Wood Bell, Water-Moon Sacred Tower, Sun-Moon Universe Pendant, Nirvana Tribulation Immortal-Demon Instrument, Xihe Sun-Chariot Bell, Daluo Golden Vase, Banished-Immortal Scroll, Soul-Suppressing Yin Token, Nine-Grade Lotus Platform, Mystic-Bond Jade Ruyi, Spirit-Gathering Treasure Tree, Primordial Golden Cauldron, Taizhen Immortal-Demon Chart, Demon-Transforming Gourd, Flame-Heaven Demon Pot

Every treasure ships with unique lore, attribute bonuses, quality tier (Celestial/Sacred) and a category role. The codex UI has been upgraded to a 6-page paginated browser (16 cards per page).

6 New Combat Affixes (5 → 11 total)

New cultivation-style affixes. They scale with refinement just like the core stats (+6% per level):

Affix

Effect

Empowered Critical Damage

Extra damage multiplier on critical hits

Evasion

Chance to completely negate an incoming attack (with sound feedback)

Final Damage Reduction

Reduces damage after normal calculation

Lifesteal

Restores health by a percentage of final damage dealt

Armor Penetration

Bonus damage based on a percentage of the target's armor

Final Damage Amplification

Increases damage after normal calculation

Affixes are assigned by category: Critical → Empowered Critical Damage, Offense → Armor Penetration / Final Damage Amplification, Defense → Evasion / Final Damage Reduction, Sustenance → Lifesteal, Demon-Beast → Lifesteal / Armor Penetration. Sacred-tier treasures carry one additional minor affix.

Codex Milestone Advancements (4)

Vanilla-style advancements with toast popup and chat announcement when your collection crosses a milestone:

Advancement

Requirement

Frame

First Treasure

Collect your 1st treasure

Task

Treasure Collector

Collect 30 treasures

Task

Treasure Connoisseur

Collect 60 treasures

Goal

Grand Completion

Collect all 88 treasures

Challenge

Existing saves will retroactively award milestones already reached the next time a treasure is collected.

Config File

Generated on first launch at config/ascendant-treasures.toml, applies after a game restart:

[loot]
    treasureChance = 0.1        # Chance for chests to generate a treasure (0-1)
    stardustChance = 0.35       # Chance for chests to additionally drop stardust (0-1)
    stardustMin = 1             # Minimum stardust per drop
    stardustMax = 3             # Maximum stardust per drop
    compensationMin = 2         # Lower bound of compensation stardust (codex complete)
    compensationMax = 5         # Upper bound of compensation stardust (codex complete)

[bonus]
    collectBonusPercent = 1.0   # Health/attack bonus per collected treasure (1 = 1%)

Tweaks

Loot De-Duplication

Chest loot now filters treasures against the opener's codex — no more duplicate treasures (until the codex is complete, every chest roll yields a treasure you don't own yet). Each player is judged independently in multiplayer. Once a player completes the codex, the treasure slot turns into 2-5 stardust compensation (configurable).

Codex Overview Panel

The attribute summary grew from 5 to 11 rows, with the new affixes laid out in a compact two-column grid.

Fixes

  • Fixed a client crash when opening the codex overview panel, caused by a malformed number format string (UnknownFormatConversionException)

 

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