Ascendant: Rifts & Ranks

Level up by slaying mobs, spend points on an 8-skill board, close rifts and defeat four bosses.
Survive three waves, then break the core.

Survive three waves, then break the core.

Description

Ascendant

Ascendant turns every fight into progress. Slay mobs to earn XP, climb up to level 300 and spend skill points on a board of eight skills. Out in the world, rifts tear open and release waves of creatures, and four bosses guard brand-new structures. Every mob shows its level and rank when you get close, so you always know what you are up against.

Made for survival, solo or multiplayer.

Levels and ranks

  • Every kill gives XP: vanilla mobs, Ascendant creatures and mobs from other mods (their level is estimated from their health).
  • Level cap 300 by default (configurable up to 1000). Each level gives 1 skill point, plus 2 bonus points every 10 levels.
  • Mobs have levels too, grouped into ranks E, D, C, B, A and S. Get close and a nameplate shows their rank, their level and how dangerous they are for you, from Trivial to Deadly.
  • Ascendant creatures spawn at higher levels the farther you travel from world spawn.
  • Nothing is lost on death (an optional penalty of 10% of your current level's XP can be turned on in the config).
  • In multiplayer, players who helped with a kill get a share of the XP.

Skill board (press K)

Eight skills with 25 ranks each. Every skill unlocks a perk at rank 10 and another at rank 25.

Skill Improves Perks
Strength Melee damage Heavy Hand, Crushing Blow
Agility Movement speed Fleet Foot, Second Wind
Leap Jump height Cushion, Bound
Vitality Max health Steady Heart, Iron Will
Endurance Reduces damage taken Steadfast, Bulwark
Dexterity Attack speed Quick Draw, Riposte
Perception Mob scan range (exact health from rank 3) Weak Point, Sixth Sense
Excavation Mining speed Tidal Hands, Prospector

Changed your mind? A Rebirth Scroll refunds every point you spent.

Rifts

Every few in-game days a rift opens near you in the Overworld. Its rank depends on your level. Survive three waves of mobs, then break the exposed core to close it. Closing a rift rewards XP, Rift Shards and Experience Tomes, sometimes a Skill Tome, and Void Essence from B rank upwards.

You can also open a rift yourself at the Rift Altar inside a Wayshrine (once per day), and the Rift Compass points to the nearest open rift or Wayshrine.

Creatures and bosses

Twelve new creatures, animated with GeckoLib and each with its own way of fighting: Hollow Wisp, Bramble Imp, Stonehide Boar, Cave Stalker, Ashen Knight, Frost Revenant, Mire Lurker, Rift Sentinel, Dune Wraith, Cinder Hound, Abyssal Watcher and Void Stalker.

Four bosses wait in new structures:

Boss Rank Where
Ashen Captain C Ruined Watchtower
Gravewarden B Sunken Crypt (underground)
Ember Tyrant A Cinder Bastion (Nether)
Hollow Sovereign S Shattered Spire (End)

Your first victory over each boss gives +2 skill points, a trophy block, the boss's signature weapon and a Skill Tome. A fallen boss can be called back at its Guardian Altar with Rift Shards.

Gear

  • Rift Steel (iron ingot + 2 Rift Shards): dagger, axe, pickaxe, bow and armor. Weapons deal +25% damage to mobs; the full armor set gives +15% XP from kills.
  • Void Steel (netherite scrap + Rift Steel Ingot + 2 Void Essence): weapons deal +50% damage to mobs; the full set takes 20% less damage from mobs. Arrows from the Void Steel Bow home in on nearby monsters.
  • Boss weapons: Captain's Fang (sets enemies on fire), Soul Reaper (heals you for part of the damage dealt), Tyrant's Cleaver (burns and deals splash damage) and Sovereign's Edge (+75% damage to mobs).
  • Daggers and bows are full 3D models in your hand.

Configuration

Fabric: config/ascendant.properties. Forge/NeoForge: config/ascendant-common.toml and ascendant-client.toml.

You can change the XP multiplier, max level, death penalty, XP from spawner mobs, assist share, nameplate range, how often rifts open, the spawn weight of every creature, the HUD position and whether nameplates are shown.

Commands (operators)

  • /ascendant level|xp|sp [player] <amount>
  • /ascendant reset [player] and /ascendant info [player]
  • /ascendant rift spawn <E|D|C|B|A|S>

Requirements

  • GeckoLib (required): 4.8 or newer on 1.20.1 and 1.21.1, 3.0.x on 1.16.5.
  • Fabric API (required on Fabric).
  • Install it on both the client and the server.

Available for: Fabric 1.21.1 · NeoForge 1.21.1 · Fabric 1.20.1 · Forge 1.20.1 · Forge 1.16.5

Feel free to include Ascendant in your modpacks.

Support the mod

If you enjoy Ascendant, you can support its development with a donation through the Donate button on this page. Thank you!


Español

Ascendant convierte cada pelea en progreso. Matá mobs para ganar XP, subí hasta el nivel 300 y gastá puntos de habilidad en un tablero de ocho habilidades (tecla K). En el mundo se abren grietas que liberan oleadas de criaturas, y cuatro jefes custodian estructuras nuevas. Cada mob muestra su nivel y su rango (E a S) cuando te acercás.

  • XP por cada muerte: mobs vanilla, criaturas de Ascendant y mobs de otros mods.
  • 8 habilidades de 25 rangos con dos ventajas cada una: Fuerza, Agilidad, Salto, Vitalidad, Aguante, Destreza, Percepción y Excavación.
  • Grietas: tres oleadas y un núcleo que hay que romper para cerrarlas. Dan XP, Fragmentos de Grieta, tomos y Esencia del Vacío.
  • 12 criaturas nuevas y 4 jefes: Capitán Ceniciento, Guardián de la Cripta, Tirano de Brasas y Soberano Hueco.
  • Equipo: sets de Acero de Grieta y Acero del Vacío (dagas, hachas, picos, arcos y armaduras) y armas de jefe.
  • No perdés nada al morir (configurable).
  • Requiere GeckoLib (y Fabric API en Fabric). Incluye traducción completa al español.

Si te gusta el mod, podés apoyar su desarrollo con una donación desde el botón Donate de esta página. ¡Gracias!

Ascendant: Rifts & Ranks Team

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