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Ascendant-Celerity: Origins Addon

A high-speed Origins addon for Fabric 1.20.1. Build Impetus, climb five Gears, and unleash time-bending abilities. Includes a Codex, custom HUD, advancements, water-walking and deep Attunement progression.

โšก Ascendant — Celerity

A high-speed Origins addon for Minecraft 1.20.1 (Fabric).

Ascendant adds a single, deeply built origin to Origins: Celerity. It is not a stat stick. It is an engine. Running feeds Impetus, Impetus becomes Gears, and every Gear rewrites how fast you are allowed to move. On top of that sits a full kit of mobility and time-manipulation abilities, a custom HUD, a Codex, ten advancements and a long-term progression track.

If you have ever wanted a speed origin that feels like a machine with a redline, this is it.


๐Ÿ Quick Facts

   
Mod name Ascendant
Origin Celerity (ascendant:velocity)
Minecraft 1.20.1
Loader Fabric
Author h4mza
License MIT
Environment Client + Server
Dependencies Fabric API, Origins, Apoli, Calio
Optional Mod Menu (config button only)

๐ŸŽ๏ธ The Celerity Origin

Celerity is built around one loop:

Sprint → build Impetus → shift into a higher Gear → spend that speed on abilities → earn Attunement → unlock the next Gear.

Nothing is free. Redline is the master switch: while it is off, the origin is completely dormant. No speed, no Impetus, no Gears, no abilities. Turn it on and the machine wakes up.

Impetus

  • Sprinting converts distance travelled into Impetus (0–100).
  • Impetus is read as Gears.
  • It bleeds away after a short grace period when you stop, and slowly while walking.
  • Every Gear raises your sprint multiplier.

The Five Gears

Gear Impetus needed Sprint multiplier* Attunement required
1 26 2.4× 0
2 50 2.8× 0
3 74 3.3× 1
4 80 3.75× 3
5 95 5.5× 7

* Before the Attunement bonus. Redline alone already gives a 2.0× sprint; each Gear replaces that value. Attunement adds up to +60% on top of the bonus portion, so a fully Attuned Gear 5 reaches roughly 8.2× effective sprint speed.

The first three shifts are deliberately spaced out. Gear 5 is the redline, and it should feel like one.

Attunement

Attunement is the permanent progression track. It rises from sustained running and from using your abilities well.

  • Unlocks Gear 3 at Attunement 1.
  • Unlocks Gear 4 at Attunement 3.
  • Unlocks Gear 5 at Attunement 7.
  • Each level also sharpens your speed bonus.
  • The Attuned advancement tracks the final gate.

๐Ÿ”ฅ Active Abilities

Select with Z, activate with V (both rebindable).

๐Ÿ”ด Redline — the master switch

Toggle. While on, you move at Velocity speed, build Impetus and can use every other ability. While off, the origin is fully dormant. Defaults to ON.

๐Ÿ‘ป Ghoststep — phase through the world

Hold Activate at Gear 2+.

  • Become invulnerable.
  • Mobs within 24 blocks lose aggro.
  • Walls stop colliding.
  • Sneak while phased to pass through floors.
  • Costs 6 Stamina per second.
  • Safely ejects you from geometry when it ends.

โšก Volt Spear — a thrown lightning lance

Hold Activate to charge, release to throw.

  • Costs 20 Impetus up front, then up to 1.5 per tick while charging.
  • Damage scales from 4 to 14 with charge (before Attunement).
  • At Gear 3+ the bolt chains to a nearby target for 60% damage.
  • Layered electric strands, a white-hot core, a spark burst on impact and sparks crawling over the target.

๐Ÿ•ฐ๏ธ Zero Hour — freeze a dome of time

Toggle with Redline on at Gear 3+.

  • Opens a 24-block radius dome of stopped time.
  • Everything inside is pinned: Slowness, Mining Fatigue, stopped navigation and zeroed velocity.
  • Creeper fuses and primed TNT are held at zero. A creeper that was already hissing has to start its fuse again after the field closes.
  • Nothing inside can hurt the caster.
  • At Gear 4 the freeze deepens; at Gear 5 the dome grows to 32 blocks.
  • Costs 4 Stamina/s while sprinting and 6/s while standing.
  • Vanilla conduit cues and a translucent gray wireframe dome make the bubble readable without covering the fight.

๐ŸŒŒ Event Horizon — tear open a tunnel

Activate at Gear 5.

  • Costs 20 Impetus.
  • Fly along your look direction at 5 blocks per tick for up to 600 ticks.
  • Phased, invulnerable and untouchable.
  • Cover 100 blocks for an Attunement award, and 300 for another.
  • The exit searches for a safe standing spot, so the run never ends inside a wall.

๐Ÿ›ก๏ธ Passive Abilities

๐Ÿ›ก๏ธ Aegis

While Redline is on:

  • Knockback is 30% weaker while moving.
  • Fall damage is halved.
  • Finite Slowness effects wear off twice as fast.

โœจ Afterglow

  • At Gear 3+, sprinting leaves a sparking afterimage every third tick.
  • While phased, electric sparks crackle around your body.
  • The palette climbs with your Gear: scarlet and ember at 3, ember and white-hot at 4, electric white at 5.

๐Ÿช‚ Groundfall

  • While sprinting with Redline on at Gear 1+, small ledges are snapped down instead of launching you into the air.
  • Reach scales from 1 block to 3 blocks with Gear, so you keep your Impetus instead of losing it to a bad step.

๐ŸŽ’ Items & Recipes

๐Ÿซ Surge Ration

Shapeless: 6× Sugar → 1 Surge Ration

  • Celerity users: gain Overcharged for 60 seconds — all Stamina costs are free and the Stamina bar turns white-hot.
  • Everyone else: Nausea plus the mod's own Backfire effect, a slow magic-damage burn with its own violet icon.
  • The bar is consumed without restoring hunger.

๐Ÿ’  Kinetic Core

Shaped:

D E D
E S E
D E D

D = Diamond · E = Echo Shard · S = Sugar

  • While carried anywhere in your inventory: +30% Stamina regeneration.
  • A small, permanent quality-of-life relic for long runs.

Both items appear in the Ascendant creative tab. The Surge Ration is also in the vanilla Food & Drink tab.


๐Ÿ“– The Velocity Codex — F9

A complete, in-game reference screen, built in the same scarlet-and-gold language as the HUD.

  • Lists every active and passive ability.
  • Shows type, cost, Gear requirement and live status (Active / Ready / Charging / Locked).
  • Shows your current Attunement level.
  • Shows progress to the next level and the exact reward waiting there.
  • Shows your current speed bonus.
  • Fully responsive two-column layout.
  • F9 by default, rebindable in Controls.
  • Also closes with Esc, and navigates with the arrow keys.

๐Ÿ–ฅ๏ธ HUD & Presentation

The HUD is a compact glass panel above the hearts, built around one redline palette.

  • Gear pips that fill and flash when a Gear changes.
  • Impetus and Stamina bars with a low-Stamina warning.
  • Ability strip with the selected ability, its icon and a charge ring.
  • Live key pills that read your actual bindings (Left Shift → LSHIFT, Button 4 → M4).
  • Gear 5 prestige: the panel grows, the trim turns gold, corner brackets appear, and a slow sheen sweeps across the glass.
  • Gear-up cinematics: flash, shockwave, vignette and a large GEAR n label. Gear 5 gets letterbox bars, a gold vignette, a second ring and the REDLINE / MAXIMUM VELOCITY title.
  • Ability transitions: entry and exit flashes, rings, irises, frost and electric frames.
  • Camera feel: a short rotational shake and a small FOV punch, both optional.
  • Motion trail and afterimages: a scarlet streak at high Gear, an electric-white wake at Gear 5, and blue during Event Horizon.
  • Screen effects: phase vignette, Stasis tint, Slipstream tunnel, low-Stamina pulse and a top-gear bloom.
  • Dynamic FOV capped and tuned so speed reads without becoming nauseating.
  • State audio built entirely from vanilla sounds.

๐ŸŒŠ Water-Walking at Gear 5

At Gear 5 the top layer of water becomes a floor.

  • Run across oceans, rivers and lakes at full speed.
  • Jump normally.
  • The surface catches fast falls instead of letting you punch through.
  • Sneak to dive — water-walking disables while sneaking.
  • Splash particles mark the surface.
  • Your Impetus holds steady while you run on water, so the surface does not vanish under you.

๐Ÿ† Advancements

Ten original milestones under the Ascendant tab:

Advancement Goal
Ascendant Choose the Celerity origin
Ignition Switch Redline on
First Gear Build 26 Impetus and reach Gear 1
Third Gear Reach Gear 3
REDLINE Reach Gear 5
Ghoststep Phase through a wall and cover real distance
Volt Spear Land a charged Volt Spear hit
Zero Hour Open a Stasis Field
Event Horizon Complete a 100-block tunnel
Attuned Reach Attunement 7 and unlock every Gear

๐ŸŽฎ Controls

Action Default key Rebindable
Select Ability Z โœ…
Activate Ability V โœ…
Open Codex F9 โœ…
Open Settings K โœ…

Toggle abilities fire on press. Ghoststep and Volt Spear stay active while the key is held. The HUD reads your live bindings, so rebinding updates the labels immediately.


๐Ÿงช Commands

Useful for testing, videos and server admins.

Command Permission What it does
/ascendant attunement Everyone Prints your current Attunement level
/ascendant attunement <0–20> Level 2 (cheats) Sets your Attunement to an exact level

Example: /ascendant attunement 7 unlocks Gear 5 immediately for testing.


๐Ÿ› ๏ธ Configuration

Press K in game, or use the Mod Menu config button, to open a three-tab settings screen. Settings are written to config/ascendant.json and saved when the screen closes.

HUD

  • HUD on/off
  • Attunement readout
  • Charge ring
  • Low-Stamina warning
  • HUD scale
  • HUD X/Y offset

Effects

  • Screen effects
  • Cinematics
  • Camera shake
  • Particles
  • Reduce motion
  • Effects intensity

Gameplay

  • Ability cost multiplier (50%–200%)

No Cloth Config, no extra library. The screen is built into the mod.


๐Ÿ“ฆ Requirements

Requirement Version
Minecraft 1.20.1
Fabric Loader 0.15.0+
Fabric API Latest for 1.20.1
Origins 1.10.0+
Apoli 2.9.0+
Calio 1.11.0+
Java 17+
Mod Menu Optional

Apoli and Calio normally arrive with Origins. Keep the versions that your Origins build expects.

Ascendant-Celerity: Origins Addon Team

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