Ascendant Attributes (0.0.0-beta.2)
Curse Maven Snippet
What's new
v0.0.0-beta.2 - Core port complete
The first functional release. Everything in Apothic Attributes 3.0.1 has been ported: this is no longer an empty scaffold.
Added
- Attributes: 20 custom attributes (crit chance/damage, life steal, dodge chance, armor pierce/shred, protection pierce/shred, arrow damage/velocity, cooldown reduction, and more), synced and visible in the in-game attributes overlay.
- Mob effects: Bleeding, Detonation, Flying, Grievous Wounds, Ancient Knowledge, Sundering, Bursting Vitality — each with its own icon and combat logic (auxiliary fire/cold damage, current-HP damage, dodge, critical strikes, sweep-attack tracking, and more).
- GUI: attributes overlay on the inventory screen, effect/potion tooltips, configurable HUD button position.
- Combat rules: configurable protection/armor damage-reduction formulas (via a real math-expression evaluator, not hardcoded).
- Brewing: 37 new potion mixes for the custom effects above.
- Admin command:
/ascattr add_bonus_modifierto add a temporary attribute modifier to the held item. - Curios API Updated compatibility (optional): attribute modifiers on items in accessory slots are recognized.
- Original art for every icon, GUI texture and sound effect.
Requirements
- Common Toolkit — required.
- Curios API Updated — optional.
Port of Apothic Attributes by Shadows_of_Fire, from NeoForge 26.1.2 to NeoForge 26.2. Not affiliated with or endorsed by the original author.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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