artmatica-1.4.0.jar
Curse Maven Snippet
What's new
1.4.0 - 2026-10-04
Added
- Added experimental Rapid Mode commands for high-speed color batching:
/artmatica rapid on/artmatica rapid off/artmatica rapid next/artmatica rapid prev
- Rapid Mode loads the current tile's
Rcolors in pages of up to nine colors, populates matching hotbar slots through the existing ArtMap color picker flow, and shows only the active rapid colors in the overlay. - Rapid Mode automatically switches to the matching hotbar slot when looking at one of the active rapid colors.
- Added experimental Accurate Target Mode to the QOL screen.
- Accurate Target Mode uses bundled
pixel_targets.csvcalibration data to send server-side look packets for the targeted pixel before painting. - Accurate targeting works even when the visual overlay is turned off, while preserving Artmatica's existing client-side pixel detection.
- Yaw calibration adjusts for the player's current facing direction.
- Accurate Target Mode uses bundled
- Added easel-scoped accurate click handling.
- When seated at a detected easel with Accurate Target Mode enabled, Artmatica replaces vanilla canvas painting clicks with calibrated clicks.
- Holding right click paints one calibrated click per newly targeted pixel, enabling more accurate drag painting.
- Added an optional Reject Bad Color sub-toggle for Accurate Target Mode.
- When enabled, Artmatica blocks painting a targeted overlay pixel with the wrong held item or eyedropper color.
- General ArtMap tools such as feather, coal, compass, bucket, and redstone torch bypass the restriction.
- Sponge/eyedropper left click is allowed for picking colors, while right click requires the stored eyedropper color to exactly match the target pixel.
- Added
/artmatica accurate-debug onand/artmatica accurate-debug offfor calibrated-targeting diagnostics and rejected-input messages. - Added
/artmatica map-debugto print a 32x32 colored chat preview of the nearest client-known filled-map item frame. - Accurate Target Mode now calibrates outgoing paint packets directly, allowing native ArtMap drag painting to keep its normal coverage while correcting each paint action's server-side look direction.
Changed
- Accurate Target Mode and Reject Bad Color settings are saved between sessions.
- Reject Bad Color automatically turns off when Accurate Target Mode is disabled.
- Pattern targeting is now maintained separately from overlay rendering so Accurate Target Mode can operate without drawing the overlay.
Fixed
- Prevented Accurate Target Mode from treating sit/stand interactions as a stuck held right click.
- Prevented Accurate Target Mode and Reject Bad Color from interfering with inventory, config, and other GUI clicks.
- Prevented Reject Bad Color from blocking right-click interactions before the player is seated at an easel.
- Fixed Accurate Target Mode so calibrated clicks and easel drag painting honor rebound Attack/Destroy and Use Item/Place Block controls instead of only physical left/right mouse buttons.
- Older
.oxsfiles withoutmisc1item mappings remain paintable when Reject Bad Color is enabled.
Compatibility Notes
- Accurate Target Mode is experimental and calibrated for the bundled
pixel_targets.csvdata. - Minecraft 26.1, Fabric Loader 0.19.3 or newer, Fabric API, and Java 25 are required.
- Artmatica remains client-side only.
This mod has no additional files

