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Artificer's Armory

A weapon expansion for mage and spellcaster playstyles.

File Details

artificers_armory-beta-0.1.2-1.20.1-forge-neoforge.jar

  • R
  • May 5, 2026
  • 842.00 KB
  • 64
  • 1.20.1
  • Forge + 1

File Name

artificers_armory-beta-0.1.2-1.20.1-forge-neoforge.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:artificers-armory-1502992:8045186")

NeoForge

implementation fg.deobf("curse.maven:artificers-armory-1502992:8045186")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Compatibility and minor content update

--- Fixes

  • Fixed photosynthesis enchantment's healing effect not working, and reworked it to apply during the day, not just in sunlight
  • Added shadows to entities
  • Added JEI info to the Sprig.
  • Druid leaf projectiles will now only automatically target monsters. They can still hit other entities though.

--- Mandrakes

  • Updated the model and textures for Mandrakes, and added a new 'flowering' variant that has a 10% chance to replace each variant of normal mandrake when spawning, or automatically replaces its current skin if it's existed for more than five minutes.
  • Made mandrakes immune to cactus and sweet berry bush damage.
  • Wild mandrake plants can now be found in swamps, flower forests, and dark forests. When harvested, they will let off a piercing shriek, and drop 1-2 mandrake roots, a new item that can be used in place of a nether wart in creating an awkward potion, crafted into a root salad which can be eaten, or eaten raw... although surely you wouldn't dare... They can also be planted in soil, grass, nylium, or end stone to grow a mandrake plant of your own that will periodically spawn mandrakes that will tend to crops and attack monsters. If you live far away from a swamp or dark forest, don't fret, mandrakes can be created alchemically by brewing a nether wart into a beetroot.
  • Mandrakes can now be summoned with any Sprig by firing its beam at a wild or cultivated mandrake plant.

--- Compatibility

  • The damage of the familiar and necromancy summons will now be increased by the Summon Damage Attribute from Iron's Spells And Spellbooks.
  • Tools from this mod now all boost one of three attributes from Ars Nouveau. Chimes and Spirit Candles boost max mana, Sprigs and Firebrands boost mana regen, and Censers and Blights boost spell power. This can be configured off if desired.