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Artifactory

Artifactory adds a fully configurable attunement system to Minecraft: bond with your gear, grow more powerful as you use it, and choose carefully which items earn your limited attunement slots.

File Details

artifactory-1.21.1-2.0.0.jar

  • R
  • Mar 31, 2025
  • 302.67 KB
  • 275
  • 1.21.1
  • NeoForge

File Name

artifactory-1.21.1-2.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:artifactory-867520:6369518"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

BREAKING CHANGES! You should start a new world with this update. From here on out there should be no more breaking changes.

You can now define an attunement on an itemstack by itemstack basis. This allows you to make a single itemstack attunable with its own levels and enhancements that is unique only to that item. This will override any datapack configurations for that item type. This can be done by defining a datacomponent when you create the item, eithers with /give, advancements, recipes, or loot tables

There is now a chance parameter that can be included in the attunement configuration datapack or override component. This value can be set between 0.000 and 1.000. Attunements that are not set to 1.0 (the default) now have a chance of being attunable, which will be determined the first time you put the item into the Attunement Nexus. If you set `"chance": 0.2` then the item only has a 20% chance of being attunable. When you try to place the item into the Attunement Nexus for the first time it will be determined if it is attunable or not. This is a 1 time check, and if it fails that item will never be attunable.

Major refactor and simplification of certain parts of the code.

Removed: A couple configs as well as the `unique` mechanic. The `unique `mechanic might come back in the future but it was janky and was too intrusive for this update.