arsenal_of_weapons-1.21.1-0.1.3.jar
Curse Maven Snippet
What's new
0.1.3
Guns
- Damage now goes with how hard a gun is to make: 5 a shot for the cheapest pistol up to 35 for the Barrett .50, 40 for the Ray Gun and 80 for the Thunder Gun. Fast automatic guns do less a shot than slow ones of their tier.
- Explosive, incendiary and stun rounds hit for 35% less than standard ones; what they do besides is what they are for.
- An explosive round does 35% less to what it hits than a standard round; its burst is for everything round that.
- The Ray Gun's burst still costs whoever fires it at their own feet 10, not half the bolt's 40.
Missiles
- A launcher nobody is near fires at once. A laser designator's strike finds every launcher on its frequency wherever it is, loads its ground, and keeps it awake while the missile gets away.
Settings
- Added optional damage multipliers for individual guns and specific enemies or enemy groups. Modpacks can tune automatic weapons and boss fights separately. Both lists start empty, preserving the mod's normal balance.
Looks
- A new Gunsmith's Bench: an oak-topped steel bench with a pegboard of tools, a drawer cabinet, a vise, a cleaning mat with a rifle stripped on it, and an ammo can on the shelf. It faces whoever puts it down, and is the bench itself in the hand and on the ground.
- The orbital uplink's firing button has a proper guard: a collar round the button and a striped lid swung up on its hinge.
- The AK-47's magazine is redrawn from measurements of the real one: its curve, its ribs and its floor plate.
- The .44 Magnum has more detail: checkered grips, a notched rear sight, a serrated rib, side-plate screws, the cylinder's stop notches, and rounds in its chambers.
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