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Arsenal of Weaponry - Guns and More

27 guns you aim, fire and reload by hand, built at a gunsmith's bench, and a remake of the old ICBM missiles: launchers, twenty-one warheads from shrapnel to a nuke and red matter, and radiation.
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arsenal_of_weapons-1.21.1-0.1.1.jar

File namearsenal_of_weapons-1.21.1-0.1.1.jar
Uploader
CTLDragon19CTLDragon19
Uploaded
Oct 15, 2026
Downloads
47
Size
4.7 MB
Mod Loaders
NeoForge
File ID
9193302
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:arsenal-of-weaponry-1744969:9193302"

Learn more about Curse Maven

What's new

Arsenal of Weapons — 0.1.1

Shield Compatibility

  • Added support for MFFS and RFTools Builder shields.
  • Powered, active shields intercept all Arsenal missiles, including antimatter and red matter.
  • Shields protect against Arsenal explosions, fragments, gas, radiation, terrain destruction, and red-matter effects coming from outside the field.

EMP Interactions

  • An EMP missile hitting a shield opens a small breach for approximately one second, then the shield regenerates if its generator remains powered.
  • Hitting the shield alone does not disable a protected generator.
  • An EMP that reaches an exposed generator within 50 blocks disrupts the entire field for 30 seconds. Solid cover and active shields block the pulse.
  • Generator settings and upgrades are preserved during disruption.

Additional Improvements

  • Temporary breaches preserve shield ownership and avoid overwriting blocks players place in the gap.
  • Breach and disruption timers are saved.
  • Both shield integrations are optional; the mod still works without either installed.

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