arsenal_of_weapons-1.21.1-0.1.0.jar
Curse Maven Snippet
What's new
0.1.0
The first release.
Guns
- Seventeen guns: the M1911, Beretta 92FS, Desert Eagle, a .44 Magnum, the KRISS Vector, P90, AR-15, AK-47, Marlin 1895, Remington 870, Mossberg 590, Beretta A300, Remington 700, Barrett M82 and a minigun, and two special guns, the Ray Gun and the Thunder Gun.
- Aim down the sights; scopes on the two sniper rifles. Recoil, spread, headshots, fall-off with range.
- Each gun reloads its own way, with your hands on it: magazines, a speed loader, shells and rounds one at a time.
- Four kinds of every round: standard, explosive, incendiary and stun.
- The Gunsmith's Bench: guns, parts, ammunition and missiles assembled in five tiers. The special guns' parts are only ever found, in the hardest places.
Missiles
- A launcher in three tiers: a launch pad three blocks wide, a control panel and a support frame.
- Twenty-one warheads: conventional, shrapnel, incendiary, anvil, repulsive, attractive, debilitation, chemical, breaching, thermobaric, fragmentation, contagious, sonic, nuclear, EMP, exothermic, endothermic, anti-gravity, ender, antimatter and red matter.
- A mushroom cloud, and radiation: fallout, radioactive ground, a dose that makes you sick, and a Geiger counter to find it.
- Aim by typing coordinates, with a radar gun, or with a laser designator you look through like binoculars.
Works with
- JEI (optional): every bench recipe has a page.
- Arsenal of Vehicles (optional): bullets hurt vehicles, and a gun stays quiet while you are at a vehicle's controls.
This mod has no additional files

