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Ars Mage Fight

Combat expansion for Ars Nouveau

File Details

ars_mage_fight-1.16.5-0.6.2.jar

  • R
  • May 21, 2023
  • 798.97 KB
  • 5.6K
  • 1.16.5
  • Forge

File Name

ars_mage_fight-1.16.5-0.6.2.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ars-mage-fight-688594:4546779")
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1.16.5-0.6.2:

Fixes
- Stopped some entities from using a nullable vehicle entity without checking
- Black Hole: fixed hit entity null error
- Combo: Only players can use this now
- Magic data cleanup should be fixed

- Vengeance: Caster can now be null
- Life Sigil: Caster can no longer be null
- Blood Slime: Caster can no longer be null
- Stalwart: Caster can no longer be null

1.16.5-0.6.1:

Fixes
- Combo Potion Effect now checks if the Damage source entity is a PlayerEntity

1.16.5-0.6.0:

Additions
- Battle Hunger Glyph: Caster and hit entity will have the 'Battle Hunger' effect for 25 seconds. Every 5 seconds they will take physical damage (scales with health and mana, can't exceed 20% health) and be slowed for 1.5 seconds. Removed by killing a mob or player. Default is 1 kill. 2 amps = +1 kill, 2 dampens = -1 kill for caster. Max is 3 kills, min is 1 kill
- Life Leech Glyph: Life Leech for 15 seconds. Every 3 seconds they will take damage proportionate to how much health is missing from every nearby entity (won't exceed 20% of hit entity's health). The damage taken will then be converted to health and equally distributed. Caster will be healed regardless if nearby or not. range is 3 + 1 range per aoe. max is book tier * 2
- Deaths Bane Trinket: Upon taking lethal damage, gain Deaths Bane 1 effect for 6 seconds. Getting a kill will cause Deaths Bane to go on cooldown for 2 minutes. If you don't kill anything in time, you will die.
- Explosive Blood Charm: 25% chance on damage to cause all nearby entities to be knocked back and take half of the damage dealt. Knockback and range scales with mana. 10 sec cooldown.

Changes
- Blood Slime Glyph: Now scales based on hit entities health. (base is 6)
- Combo Glyph: Costs 0 mana, but in order to use it you need more than or equal to the mana lost on entity hit.
- Increased/Decreased mana costs on glyphs for consistency

Fixes
- Silenced all the debug lines
- Turrets should work now, fake players can now cast spells

1.16.5-0.5.0:

Additions
- Added Enrage glyph: Entity hit and all entities in a 9 block radius will gain the ENRAGED effect. The entities nearby will attack the main entity, damaging themselves in the process. If the hit entity dies, they will target the caster for the remainder of the time. cannot be cast on already ENRAGED entities, lasts 20 seconds.
- Added max cost config: Makes it so the cost of glyphs can't go over a certain value
- Added Locked and Unlocked on glyphs in the glyph pool so you can tell which glyphs are unlocked/locked at the Combat Altar
- Added Mana Drought effect: causes your mana regen to be slowed/stopped depending on the amp

 

Changes

- Combo Glyph rework: Now costs mana for each hit,mana regen is frozen, and any extra damage will be converted into mana
- Stalwart Glyph rework: dmg blocked is affected by the amount of armor you wear (no armor = 75%, full armor = 25%). You are given Mana Drought (slows mana regen) and if you run out of mana or the spell ends, any nearby entities will be knocked away and slowed.
- When you are ready to buy a glyph, the spells that show up will be saved temporarily.
- Now cards represent a book tier (tier 1 = stone, tier 2 = gold, tier 3 = netherite, tier 4 & up = obsidian)
- Gave Deaths Grip an actual texture
- Changed the pool glyph config to instead be a blacklist. So now all glyphs not added to the config will be restricted until you unlock them at the Combat Altar

 

Fixes
- Fixed crashing when trying to grab magic data capability before the entity was fully initialized