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Arrow+

Build customizable arrows from vanilla materials. Mix heads, shafts and fletching to change damage, speed, drop, accuracy and underwater performance.
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arrowplus-26.2.0.2+26.2-fabric

File namearrowplus-fabric-26.2-26.2.0.2.jar
Uploader
CoolerProMCCoolerProMC
Uploaded
Oct 29, 2026
Downloads
18
Size
1.3 MB
Mod Loaders
Fabric
File ID
9363275
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:arrow-1317209:9363275"

Learn more about Curse Maven

What's new

26.2.0.2

Modular arrows

  • Build arrows from a head, a stick and a feather, with any combination of parts
  • Heads set base damage, ignition and on-hit effects; sticks set gravity and launch speed; feathers set air drag, water drag, spread and a gravity multiplier
  • Arrow stacks must have matching parts, potion contents and other item data to stack together
  • Stick, bamboo, bone, blaze rod and breeze rod are used directly; copper, iron, gold, diamond, emerald and netherite sticks are crafted and have their own flight stats
  • Feather, phantom membrane and paper are used directly; added Kelp and Prismarine Feathers, and gave the Gilded Feather its own stats
  • Wooden rods (#c:rods/wooden) and feathers (#c:feathers) from other mods work as parts
  • Flint is now a head for modular combinations; flint, a vanilla stick and a vanilla feather still craft vanilla arrows
  • Parts used directly are also available in the material creative tab

Flight balance

  • Copper and iron extend the range of a wooden shaft; netherite trades range for higher launch damage and a steeper drop
  • Bamboo trades launch speed and damage for lower gravity; diamond and emerald have distinct speed and gravity tradeoffs
  • Phantom membrane reduces shaft gravity by 40%, retains 99.5% of speed per tick in air, and uses 80% of vanilla spread
  • Kelp fletching retains 95% of speed per tick underwater, with more air drag and spread than a vanilla feather
  • Prismarine fletching retains 85% of speed per tick underwater and uses 90% of vanilla spread

Tooltips

  • Compact arrow tooltips show the stick, feather, base damage and launch speed
  • Hold Shift for grouped Combat and Flight stats, including combined arrow drop and effects on hit
  • Drop and spread use multipliers against vanilla; the repeated vanilla-baseline footer is removed
  • Infinity uses readable support text, and an ignition line appears only for heads that ignite targets
  • Ingredients show Arrow material and Hold [Shift] for stats; Shift reveals their roles, craftable parts and stats
  • Custom sticks and feathers show a role label and Shift hint, with their stats on Shift
  • Vanilla arrows use the same stat layout; improved values are green, worse values red and unchanged values white
  • Localized the new text in English, Simplified Chinese, Traditional Chinese and Hong Kong Chinese; corrected a Traditional Chinese tooltip that used Simplified Chinese

JEI

  • Show every eligible stick and feather in the modular arrow recipe
  • Generate exact crafting and tipping recipes on demand when looking up arrows with non-default sticks or feathers
  • Fixed duplicate vanilla tipped-arrow subtype registration with Fletching Recipe installed, preserving potion and explosive variants
  • Fixed recipe-id collisions between heads, potions and datapack namespaces
  • Added an optional adapter for the released Fabric Fletching Recipe integration

Fixes

  • Deprecated stick and feather items keep their custom names and component data when migrated
  • Dispensers shoot Arrow+ projectiles instead of dropping the arrow item
  • Fixed Power being applied twice, which made Arrow+ arrows too strong on enchanted bows
  • Fixed tipped-arrow potion state after save/reload
  • After 600 grounded ticks, tipped arrows lose the potion but retain their modular parts and default components so they stack normally
  • Tipped arrows fired with Infinity are consumed and remain recoverable in survival
  • Tipping requires eight identical, untipped arrows, preventing different builds from being converted into the first arrow's parts
  • Arrow+ items missing required part data, such as bare /give items, convert to their vanilla counterpart in a player's inventory

Datapacks and migration

  • Fixed older built-in arrows losing their recipe-specific parts when the old head fields are absent; historical shaft and fletching choices are now restored
  • Existing modular part selections are never overwritten, and explicit legacy datapack fields take priority over the built-in recipe history
  • Migration also covers arrows inside shulkers, bundles and loaded crossbows, preserving counts, potions, names and custom data
  • Added stick fields gravity, velocity and standalone; feather fields airDrag, waterDrag, accuracy, gravityMultiplier and standalone
  • standalone: true uses the material item directly instead of crafting a custom stick or feather
  • Final projectile gravity is shaft gravity multiplied by the feather's gravityMultiplier, which defaults to 1.0
  • Physics values must be finite: gravity 0–1, velocity 0.01–4, air/water speed retention 0–1, spread 0–10, and gravity multiplier 0–4; crafted part output counts must be 1–64
  • Head fields gravity, stick, stickData, feather and featherData are deprecated, and the log names heads still using them
  • Legacy stick/feather fields are read to migrate older arrow stacks; new crafting and flight use the selected parts
  • Saved arrows migrate when their item stacks are loaded, including stacks stored in containers; they retain their head and receive legacy or vanilla parts as appropriate

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