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Arthropod Phobia Expansions + Horror Bosses (Spiders, Arachnophobia)

ArPhEx: Intricate, phobia-inducing, realistic mobs, and supernatural bosses

File Details

ArPhEx-3.1.8c-neoforge-1.20.4.jar

  • R
  • Sep 26, 2024
  • 6.10 MB
  • 80
  • 1.20.4
  • NeoForge

File Name

ArPhEx-3.1.8c-neoforge-1.20.4.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:arphex-967672:5758002"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

ArPhEx version 3.1.8c

C version adds enormous terrifying spider hallucinations that run across the landscape. It also fixes two potential issues with the spider moth tick and the spawning structures checking for bane of the darkness items.

B version fixes the new void geode shard-based recipe to require only 4 shards, and adds the reaper to the random spawning system in addition to natural spawning (forests + birch forests). Fixes a potential crash with the Spider Moth if it stalks nearby.

In addition to today’s earlier 3.1.8 update: 
Brand new powerful miniboss added! The Spider Reaper is based on a giant orb weaver spider. Stronger than the Spider Prowler, but not as strong as the Crab Constrictor. It is the new source of void geode shards, instead of the Solifuge Skulker, and it now takes only 4 to make a full void geode. The Solifuge now drops Scarab Seals instead.

ArPhEx now has its own creative tab, instead of using the vanilla tabs. This could make it easier for mod reviewers and those who want to see everything from the mod together. Searchable.

Improves performance of the climbing procedure to minimise lag. Added performance enhancements to bosses that can break blocks like leaves by slowing this mechanism down. Draconic voidlasher black forcefield no longer kills with void damage in order to enable using totems of undying against it.

Added temporary separate texture for upcoming eternal armour to differentiate it from Spectral

Reduced the Centipede Evictor and Evictor larvae movement speed to a more reasonable value. Still fast, and now has occasional speed boosts instead of constant rapid movements. Removed the mechanism where it was forced to look at the player repeatedly for smoother animations.

Fixed an issue where the spider moth wasn’t weaker before warding. It will now get a weakness 2 potion whenever a player is nearby that has not warded it off 2+ times.

Reduced ant arsonist spawns

Improved crusher claw final animation stage to look more like it is grabbing the entity

Anthills now generate fully, including tunnels beneath. Ant nest blocks now can turn into dirt randomly and spawn ants above. In upcoming versions they will contain new ant types that will be tameable and colony-based. The whole structure doesn’t generate immediately. The top part generates and then turns into the whole structure shortly after.