army-men-1.20.1-1.0.0.jar
Curse Maven Snippet
What's new
Army Men: 0.5.2 to 1.0.0
- Added 16 vehicles and installations, expanding the collection to 19 infantry sculpts and 51 vehicle and structure types.
- Added tracked MLRS, light rocket trucks, tactical missile launchers, anti-tank missile carriers, self-propelled howitzers and mortar carriers.
- Added amphibious assault vehicles, landing craft, missile cruisers and armored recovery vehicles.
- Added single and twin missile silos, coastal missile batteries, vertical-launch AA batteries, missile command bunkers and missile service vehicles.
- Added crafting recipes, icons, detailed models and animated launch racks, payloads, hatches, ramps and recovery cranes.
- Added five distinct missile projectile designs with detailed noses, fins, exhausts and winged cruise missile bodies.
- Added guided missiles, vertical launch boosts, preparation sequences, staggered salvos, finite ammunition and reload cycles.
- Added automatic and manual launcher modes, individual firing commands, ground strike markers and coordinated battery salvos.
- Added weapon-specific targeting for armor, aircraft and ships, launch obstruction checks and clearer weapon readiness messages.
- Added physical missile shaft casing blocks, prepared-pit silo placement, opening hatches and incomplete-shaft detection.
- Added silo casing cleanup when picked up and shaft restoration when resetting a scene.
- Fixed single and twin silos taking suffocation damage from their own casing while preserving enemy weapon damage.
- Added amphibious troop transport and shore deployment.
- Added landing-craft transport for six soldiers and one armored vehicle, with the actual stored vehicle model displayed aboard.
- Improved beach landings with animated ramp lowering, sequential infantry disembarkation and armor unloading after the squad.
- Added landing checks that keep cargo aboard when the shore is blocked, crowded or unsuitable.
- Added recovery vehicles that repair friendly ground vehicles and restore eligible wrecks using finite supplies.
- Added missile service vehicles that replenish nearby missile weapons from limited stock.
- Added physical missile interception for eligible AA guns, missile trucks, VLS batteries and missile cruisers.
- Added two-hit interception requirements for tactical missiles and defenses that can be overwhelmed by large salvos.
- Added aircraft flare supplies, automatic and manual deployment, missile lock disruption, evasive movement and resupply.
- Added a live battle map displaying units, routes, assigned targets, radar coverage, defensive coverage, missiles, interceptors and capture objectives.
- Added target priorities for nearest enemies, aircraft, armor and artillery, plus specific enemy targeting.
- Added live status screens showing health, ammunition, cargo, supplies, reloads, launch countdowns, threats and weapon readiness.
- Added launch sirens, warning lamps and nearby incoming-missile alerts.
- Improved launcher deployment, individual VLS hatch animation and projectile launch alignment.
- Added Capture Flags with army-colored ownership, timed infantry capture, contested states, capture progress and scoring.
- Added configurable reinforcement waves with adjustable intervals, arrival limits and active army caps.
- Added reinforcement support for saved infantry and landing-craft deployments, including stored troops and armor.
- Added objective-seeking behavior for advancing infantry without explicit routes.
- Improved reinforcement placement checks and cleanup of spent reinforcement landing craft.
- Added capture, defend, escort and survival missions with objective validation and completion rules.
- Added five terrain-checked battle presets: Beach Invasion, Tank Clash, Airfield Defense, Naval Engagement and Missile Defense.
- Added rotation controls for preset deployments.
- Reorganized the Battle Controller into Setup, Orders, Missions and Options pages.
- Upgraded the Formation Planner with line, grid and wedge layouts, adjustable spacing and group rotation.
- Added formation placement ghosts and miniature previews for saved blueprints.
- Added 12-step formation undo and redo with ownership, battle-state and placement checks.
- Updated group movement and rotation to transform unit routes alongside the formation.
- Improved ground movement with friendly-unit spacing, obstacle recovery and nearby cover searches for wounded advancing infantry.
- Improved aircraft banking, attack and departure passes, landing approaches and touchdown movement.
- Improved carrier deck parking, launch clearance, recovery queues and repair/rearm status.
- Improved submarine depth handling and torpedo depth tracking.
- Added physical destroyer depth charges, naval wakes and sinking behavior for destroyed ships in water.
- Audited all 70 roster models and added close-up details to all 19 infantry sculpts, both helicopters and the destroyer.
- Added a modeled depth charge and additional wreck details.
- Added far-distance models for every vehicle type and lightweight distant projectile models while retaining detailed close-up models.
- Reduced repeated target searches and missile particle traffic.
- Added bounded cosmetic effects and limited engine loops to the 12 nearest eligible vehicles.
- Added nine original sound assets covering weapons, impacts and vehicle engines.
- Added optional casings, splashes, projectile trails and additional damage smoke.
- Added saved local settings for effect density and toy-audio volume.
- Fixed a sound playback error discovered during multiplayer testing.
- Added a cinematic follow camera, nearby-unit cycling, three saved viewpoints per world session, HUD controls and rebindable camera keys.
- Added synchronized half-speed battles and adjustable toy weapon damage at 0.5x, 1x or 2x.
- Added a seven-page illustrated in-game Field Guide.
- Extended save, blueprint, cargo, targeting, reinforcement and reset handling for the new systems while retaining existing toy and style IDs.
- Preserved Continuous battles, infantry restrictions against flying vehicles, bomber defensive guns and aircraft crashes.
- Expanded validation to 160 server tests, real-client interface and model checks, two-client dedicated multiplayer checks and a copied 0.8.0 save migration.
- Tested active battles containing up to 200 toys and documented measured performance.
- Updated the release to 1.0.0 with network protocol 10.0. Clients and servers must use the same mod version.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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