Armor Points ++

Allows you to see armor values above 20 and stack multiple health bars onto one.

File Details

ArmorPoints++ v3.1.0 [FORGE 1.19.3/.4]

  • R
  • May 1, 2023
  • 182.00 KB
  • 6.7K
  • 1.19.4+1
  • Forge

File Name

armorpointspp-forge-1.19.4-3.1.0.jar

Supported Versions

  • 1.19.4
  • 1.19.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:armorpoints-396094:4515453")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • [fabric] added modmenu support
  • [fabric] added compatibility with 'DetailArmorBar' (#29)
  • [fabric] added compatibility with 'dehydration' (#32)
  • [fabric] added compatibility with 'bettermounthud' (#32)
  • [fabric] added compatibility with 'victus' (#57)
  • [fabric] added compatibility with 'itsthirst' (#71)
  • [fabric] change config file extension from '.json' to '.json5'
  • added option to disable eastereggs (#38)
  • added support for health stacking in scoreboard displaytype health (#25)
  • added alternative builtin texture sheet 'hallow' by SopsyHallow
  • added support for rendering absorption inside the health bar (overlaying hearts) (#46)
  • added support for mirroring the toughness bar (it will automagically do this when on the right side) (#45)
  • added an option to fully disable/hide the armor and health bar (#54)
  • [fabric] fixed compat with newer versions of raised (#61)
  • fixed max health below 20 still drawing heart borders as if max health was still 20 (#20)
  • fixed hud text y value being wrong if an event gets cancelled (#40)
  • fixed icon not included with mod (#35)
  • the standalone toughness bar now shows the toughness value multiplied by 2 as to be able to show values of .5 in the bar - this was implemented as toughness values > 10 are rarely reached and will be handled by colored bars as usual whereas toughness values of .5 can occur with multiple mods (#56)
  • adjust armor icon to fully reflect changes from MC-224709 (#23)
  • now silently fails rendering some components instead of crashing on purpose when using the vanilla texture sheed (#72)
  • reverted a change to toughness overlay icons (implemented to fix a scaling issue on high resolution displays in older versions) to avoid scaling issues on 1080p displays (rendering is weird, yaayyy....)
  • cleanup internal structure and obsolete code
  • numerous internal fixes