AI was used in the making of this mod's code
Protection:
- Players in vehicles get protected from damage as long as the vehicle has more than 0 HP.
- Choose the mininum damage required for damage to be transfered (attacks bellow set mininum will be ignored).
- Amount of damage transfered to the vehicle is controlled by a percentage ie: 0.5 = half of damage that wouldve been inflected to the player is instead given to the vehicle instead.
VEHICLE TIERS:
| Class | Max health | Share of protected damage | Minimum damage |
|---|---|---|---|
| Light | under 150 | 75% | 1.0 |
| Normal | 150 to 300 | 50% | 2.0 |
| Heavy | over 300, up to 600 | 10% | 5.0 |
| Super heavy | over 600 | 4% | 10.0 |
All of these can be configured to your liking!
- Vehicle damage transfer cooldown (controls how quick damage gets transfered to your vehicle)
- Vehicle explosion on wreck (for the massochists, your vehicle can explode (requires a player to be in it) once it reaches 0 hp explosion can be configured or disabled)
AIR CONDITIONING:
- Protects you from Legendary Survival Overhaul temperature
- Constantly applies temperature immunity potion effect
- Removes wetness from player while in a vehicle
ADDITIONAL INFO
The mod isnt fully finished there are some other things I would like to add:
- Shooting TACZ inside a vehicle will damage it (so you can do drive bys without blowing up your vehicle)
- TACZ gun damage reduction towards heavy and super heavy vehicles
- Seat switching via pressing keybind
- Unstuck function for whenever your vehicle gets stuck in a block
- Super heavy vehicles being able to fell trees and destroy fences
IF YOU FIND ANY BUGS PLEASE REPORT THEM

