armorstand-skins-3.0.3.jar
Curse Maven Snippet
What's new
Everything since 2.7.0.
3.0.3: Moved the name box and password out from beside the Position fields and down under Done/Cancel, in the empty space at the bottom of the Armor Poser screen. The name, Rename button and password share one column now, so they line up. If the window is too short to fit them there, they stay in the old spot.
3.0.2: Head Cache stands keep their cape saved even while Cape is off. Before this, turning Cape on later could grab the player's newer cape instead of the one the stand was cached with.
3.0.1: Head Cache saves the cape and elytra next to the skin now, so a cached stand keeps its cape after a restart or a later skin change. Heads saved by older versions still load.
Passwords also got an owner. Once you set one, only you can change or clear it; anyone who knows it can still unlock the stand and use it.
3.0.0: Updated for Minecraft 26.3. Needs Fabric Loader 0.19.5 or newer.
Cape no longer has a source picker. It just uses whatever cape the player is wearing, whether that comes from Mojang, MinecraftCapes, LabyMod, Essential or another cape mod.
Lock Skin is gone. Use Skin Source -> Head Cache if you want a stand to stop following the player's skin changes; it keeps the look saved when the head went on.
Stand settings now go over the mod's own packets. If you want Head Skin, Cape, Skin Source and passwords shared, put the jar on the server too. Players without the mod still see a normal stand and can join without issues.
Settings are no longer tucked inside the stand's DisabledSlots, scale or head rotation, so pick-block shows normal values again. Stands from older versions get cleaned up when they load.
All Relations
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