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Armor Model API

Renders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline.
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1.1.2+26.3

File namearmor_model_api-fabric-1.1.2+26.3.jar
Uploader
daedelus_devdaedelus_dev
Uploaded
Sep 28, 2026
Downloads
4.2K
Size
98.7 KB
Mod Loaders
Fabric
File ID
9004390
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:armor-model-api-1659764:9004390"

Learn more about Curse Maven

What's new

1.1.2

  • Minecraft 26.3 support
  • Trims now use the game's paletted textures: each greyscale trim texture needs a .png.mcmeta with {"palette": {"base_palette": "minecraft:trim_base"}}, and atlases/armor_trims.json can be deleted
  • TrimLayer.spriteId renamed to textureId (no trim material suffix)
  • ArmorRenderContext#submit takes a UvMapping; added glintPending() / submitPendingGlint()
  • Glow and radiant layers work with Improved Transparency
  • Geo armor follows Entity Model Features player animations again (Fresh Animations Player, Entity Player Compat)
  • Geo armor no longer shows in first person during Better Combat animations

This mod has no additional files